From 95e5cc37cc097f506004f31cdfff1118953296f6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 十二月 2025 15:58:24 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(董白全部技能; 增加效果5024 5504;buff持续规则字段支持配置每大回合-1层;动态属性ID变化增加计算方式11-根据自己已损失血量百分比;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py |   30 +++++++++++++++++++++++-------
 1 files changed, 23 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 80c54ba..61cdeb7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -1816,20 +1816,36 @@
         buffID = buff.GetBuffID()
         skillID = buff.GetSkillID()
         skillData = buff.GetSkillData()
-        if skillData.GetLastTimeType() != ChConfig.BuffLastTimeType_BigTurn:
+        lastType = skillData.GetLastTimeType()
+        
+        if lastType not in [ChConfig.BuffLastTimeType_BigTurn, ChConfig.BuffLastTimeType_BigTurnLayer]:
             continue
+        
         if skillData.GetSkillType() in ChConfig.Def_LstBuff_List:
             #GameWorld.DebugLogEx("    持续类buff由触发时机决定剩余时间! curID=%s,index=%s,skillID=%s,buffID=%s", curID, index, skillID, buffID)
             continue
         if skillData.GetSkillType() == ChConfig.Def_SkillType_Halo and buff.GetOwnerID() != curID:
             GameWorld.DebugLogEx("    光环buff非光源不处理! curID=%s,index=%s,skillID=%s,buffID=%s", curID, index, skillID, buffID)
             continue
-        remainTime = buff.GetRemainTime()
-        if remainTime <= 0:
-            continue
-        remainTime -= 1
-        GameWorld.DebugLogEx("    更新buff回合: curID=%s,buffID=%s,skillID=%s,remainTime=%s", curID, buffID, skillID, remainTime)
-        TurnBuff.SetBuffRemainTime(turnFight, batObj, buff, remainTime)
+        
+        # 每大回合固定减1回合
+        if lastType == ChConfig.BuffLastTimeType_BigTurn:
+            remainTime = buff.GetRemainTime()
+            if remainTime <= 0:
+                continue
+            remainTime -= 1
+            GameWorld.DebugLogEx("    更新buff回合: curID=%s,buffID=%s,skillID=%s,remainTime=%s", curID, buffID, skillID, remainTime)
+            TurnBuff.SetBuffRemainTime(turnFight, batObj, buff, remainTime)
+            
+        # 每大回合固定减1层
+        elif skillData.GetLastTimeType() == ChConfig.BuffLastTimeType_BigTurnLayer:
+            curLayer = buff.GetLayer()
+            if curLayer <= 0:
+                continue
+            updLayer = curLayer - 1
+            GameWorld.DebugLogEx("    更新buff层级: curID=%s,buffID=%s,skillID=%s,updLayer=%s", curID, buffID, skillID, updLayer)
+            TurnBuff.DoBuffLayerChange(turnFight, batObj, buff, updLayer)
+            
     return
 
 def RefreshObjBuffTime(turnFight, batObj):

--
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