From 95e5cc37cc097f506004f31cdfff1118953296f6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 十二月 2025 15:58:24 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(董白全部技能; 增加效果5024 5504;buff持续规则字段支持配置每大回合-1层;动态属性ID变化增加计算方式11-根据自己已损失血量百分比;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py | 30 +++++++++++++++++++++++-------
1 files changed, 23 insertions(+), 7 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 80c54ba..61cdeb7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -1816,20 +1816,36 @@
buffID = buff.GetBuffID()
skillID = buff.GetSkillID()
skillData = buff.GetSkillData()
- if skillData.GetLastTimeType() != ChConfig.BuffLastTimeType_BigTurn:
+ lastType = skillData.GetLastTimeType()
+
+ if lastType not in [ChConfig.BuffLastTimeType_BigTurn, ChConfig.BuffLastTimeType_BigTurnLayer]:
continue
+
if skillData.GetSkillType() in ChConfig.Def_LstBuff_List:
#GameWorld.DebugLogEx(" 持续类buff由触发时机决定剩余时间! curID=%s,index=%s,skillID=%s,buffID=%s", curID, index, skillID, buffID)
continue
if skillData.GetSkillType() == ChConfig.Def_SkillType_Halo and buff.GetOwnerID() != curID:
GameWorld.DebugLogEx(" 光环buff非光源不处理! curID=%s,index=%s,skillID=%s,buffID=%s", curID, index, skillID, buffID)
continue
- remainTime = buff.GetRemainTime()
- if remainTime <= 0:
- continue
- remainTime -= 1
- GameWorld.DebugLogEx(" 更新buff回合: curID=%s,buffID=%s,skillID=%s,remainTime=%s", curID, buffID, skillID, remainTime)
- TurnBuff.SetBuffRemainTime(turnFight, batObj, buff, remainTime)
+
+ # 每大回合固定减1回合
+ if lastType == ChConfig.BuffLastTimeType_BigTurn:
+ remainTime = buff.GetRemainTime()
+ if remainTime <= 0:
+ continue
+ remainTime -= 1
+ GameWorld.DebugLogEx(" 更新buff回合: curID=%s,buffID=%s,skillID=%s,remainTime=%s", curID, buffID, skillID, remainTime)
+ TurnBuff.SetBuffRemainTime(turnFight, batObj, buff, remainTime)
+
+ # 每大回合固定减1层
+ elif skillData.GetLastTimeType() == ChConfig.BuffLastTimeType_BigTurnLayer:
+ curLayer = buff.GetLayer()
+ if curLayer <= 0:
+ continue
+ updLayer = curLayer - 1
+ GameWorld.DebugLogEx(" 更新buff层级: curID=%s,buffID=%s,skillID=%s,updLayer=%s", curID, buffID, skillID, updLayer)
+ TurnBuff.DoBuffLayerChange(turnFight, batObj, buff, updLayer)
+
return
def RefreshObjBuffTime(turnFight, batObj):
--
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