From 95e5cc37cc097f506004f31cdfff1118953296f6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 十二月 2025 15:58:24 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(董白全部技能; 增加效果5024 5504;buff持续规则字段支持配置每大回合-1层;动态属性ID变化增加计算方式11-根据自己已损失血量百分比;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py | 32 +++++++++++++++++++++++++++++++-
1 files changed, 31 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index 38f8ede..c77146a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -59,11 +59,11 @@
if not skillID:
return
+ triggerWay = kwargs["triggerWay"] if "triggerWay" in kwargs else 0
if not curBatObj.IsAlive():
if useSkill.GetSkillType() == ChConfig.Def_SkillType_Revive and useSkill.GetTagAim() == ChConfig.SkillTagAim_Self:
GameWorld.DebugLogEx("死亡时使用复活自己的技能! skillID=%s", skillID)
else:
- triggerWay = kwargs.get("triggerWay", 0)
if triggerWay in ChConfig.DeadCanTriggerWayList:
GameWorld.DebugLogEx("死亡可触发的方式触发技能可释放! skillID=%s,triggerWay=%s", skillID, triggerWay)
elif batType == ChConfig.TurnBattleType_Enhance:
@@ -150,6 +150,7 @@
useSkill.SetBatType(batType)
useSkill.SetBySkill(bySkill)
useSkill.SetByBuff(byBuff)
+ useSkill.SetByTriggerWay(triggerWay)
isTurnNormalSkill = SkillCommon.isTurnNormalSkill(useSkill)
if isTurnNormalSkill:
@@ -1417,6 +1418,7 @@
if dieObjList:
for dieObj in dieObjList:
TurnPassive.OnTriggerPassiveEffect(turnFight, dieObj, ChConfig.TriggerWay_WhenDie, curObj, connSkill=useSkill)
+ __dongbaiRevive(turnFight, dieObj, useSkill) # 写死特殊处理董白复活
for faction in [ChConfig.Def_FactionA, ChConfig.Def_FactionB]:
batFaction = turnFight.getBatFaction(faction)
@@ -1522,6 +1524,33 @@
if dieObjList:
turnFight.checkOverByKilled()
+ return
+
+def __dongbaiRevive(turnFight, batObj, useSkill):
+ '''特殊处理董白复活: 董白死亡之后的时间,若有敌方单位阵亡,董白以50%血量复活
+ '''
+ faction = batObj.GetFaction()
+ batFaction = turnFight.getBatFaction(ChConfig.Def_FactionA if faction == ChConfig.Def_FactionB else ChConfig.Def_FactionB)
+ if not batFaction:
+ return
+ batLineup = batFaction.getBatlineup(1)
+ if ChConfig.HeroID_Dongbai not in batLineup.heroObjIDDict:
+ return
+ dongbaiObj = BattleObj.GetBatObjMgr().getBatObj(batLineup.heroObjIDDict[ChConfig.HeroID_Dongbai])
+ if not dongbaiObj or dongbaiObj.IsAlive():
+ return
+ skill = dongbaiObj.GetSkillManager().FindSkillByID(ChConfig.SkillID_DongbaiRevive)
+ if not skill:
+ GameWorld.DebugLogEx("董白还还未学习特殊复活技能! %s", ChConfig.SkillID_DongbaiRevive)
+ return
+ enemyDeadCnt = dongbaiObj.GetDictByKey("EnemyDeadCnt") + 1
+ dongbaiObj.SetDict("EnemyDeadCnt", enemyDeadCnt)
+ GameWorld.DebugLogEx("董白记录自身死亡后的敌方阵亡单位数: %s" % enemyDeadCnt)
+ needDeadCnt = skill.GetEffect(0).GetEffectValue(0) # 固定配置在效果1值
+ if enemyDeadCnt < needDeadCnt:
+ return
+ dongbaiObj.SetDict("EnemyDeadCnt", 0)
+ OnUseSkill(turnFight, dongbaiObj, skill, batType=ChConfig.TurnBattleType_Passive, bySkill=useSkill)
return
def __doCostZhanchui(turnFight, curBatObj, useSkill):
@@ -1894,6 +1923,7 @@
dFinalDamPerDef = defObj.GetBatAttrValue(ChConfig.AttrID_FinalDamPerDef) # 最终减伤
aFinalDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddFinalDamPer, curSkill)
+ aFinalDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.AttrID_FinalDamPer, curSkill)
aNormalSkillPer, dNormalSkillPerDef = 0, 0
if isTurnNormalSkill:
--
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