From 96aea786fc5cfb147a1b5e08f09a1fe2d27d31b0 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 07 一月 2026 23:38:33 +0800
Subject: [PATCH] 0312 删除旧的物品id转化
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 42 ++++++++++++++++++++++++++++++++++--------
1 files changed, 34 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 8082335..1a73b02 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -178,7 +178,11 @@
AttrID_ReviveXPPer, # 复活怒气加成 74
AttrID_DOTBurnPer, # 灼烧增伤 75
AttrID_DOTBurnPerDef, # 灼烧减伤 76
-) = range(1, 1 + 76)
+AttrID_Guanchuan, # 贯穿 77
+AttrID_GuanchuanDef, # 抗贯穿 78
+AttrID_Zhaojia, # 招架 79
+AttrID_ZhaojiaDef, # 抗招架 80
+) = range(1, 1 + 80)
# 需要计算的武将战斗属性ID列表
CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef,
@@ -194,6 +198,7 @@
AttrID_BatDamPer, AttrID_BatDamPerDef, AttrID_PursueDamPer, AttrID_PursueDamPerDef,
AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer, AttrID_PVPDamPer, AttrID_PVPDamPerDef,
AttrID_ReviveHPPer, AttrID_ReviveXPPer, AttrID_DOTBurnPer, AttrID_DOTBurnPerDef,
+ AttrID_Guanchuan, AttrID_GuanchuanDef, AttrID_Zhaojia, AttrID_ZhaojiaDef,
]
# 基础三维属性ID列表
@@ -231,7 +236,8 @@
Def_CalcAttr_HJG, # 幻境阁 5
Def_CalcAttr_Horse, # 坐骑 6
Def_CalcAttr_Beauty, # 红颜 7
-) = range(8)
+Def_CalcAttr_Dingjunge, # 定军阁 8
+) = range(9)
CalcAttrName = {
Def_CalcAttr_LV:"主公等级",
@@ -242,6 +248,7 @@
Def_CalcAttr_HJG:"幻境阁",
Def_CalcAttr_Horse:"坐骑",
Def_CalcAttr_Beauty:"红颜",
+ Def_CalcAttr_Dingjunge:"定军阁",
}
##-----------------------------------------------------------------------------------------------
@@ -477,7 +484,6 @@
Def_ItemID_SP = 29 # 直接给sp
Def_ItemID_GoldPaper = 30 # 直接给绑玉/灵石
Def_ItemID_RealmPoint = 24 # 直接给修行点
-Def_ItemID_BossReborn = 21 # 直接给boss复活点
Def_ItemID_Ysog = 4306 # 直接给符印融合石
Def_ItemID_SoulDust = 700 # 直接给魂尘
Def_ItemID_SoulSplinters = 701 # 直接给聚魂碎片
@@ -491,7 +497,7 @@
Def_ItemID_FamilyFlagWarPoint = 540 # 直接给万界积分
Def_ItemID_TongTianPoint = 720 # 直接给通天令经验点
Def_TransformItemIDList = [Def_ItemID_SP, Def_ItemID_GoldPaper,
- Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
+ Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_Ysog,
Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney,
Def_ItemID_FuncSysPrivilege, Def_ItemID_FCPartyPoint, Def_ItemID_BTGMPoint, Def_ItemID_GuShenMoney,
Def_ItemID_GongdePoint, Def_ItemID_TongTianPoint,
@@ -934,7 +940,9 @@
HurtAtkType_HarmSelf, # 自残 12
HurtAtkType_CaorenProtect, # 本次伤害有受曹仁防护标记 13
HurtAtkType_IgnoreShield, # 无视承伤盾 14
-) = range(15)
+HurtAtkType_Guanchuan, # 贯穿 15
+HurtAtkType_Zhaojia, # 招架 16
+) = range(17)
#伤害类型
(
@@ -1897,9 +1905,10 @@
Def_FBMapID_Zhanchui = 30010 # 白骨盈野/战锤秘境
Def_FBMapID_Tianzi = 30020 # 天子考验
+Def_FBMapID_Dingjunge = 30030 # 定军阁
#线路未过关时免费的地图
-UnPassFreeMapIDList = [Def_FBMapID_Zhanchui]
+UnPassFreeMapIDList = [Def_FBMapID_Zhanchui, Def_FBMapID_Dingjunge]
#按星级记录过关的地图
PassByStarMapIDList = []
#扫荡不需要检查是否已过关的地图
@@ -1907,7 +1916,11 @@
#固定玩家获胜的地图
PlayerWinMapIDList = [Def_FBMapID_Tianzi]
#需要汇报中心副本过关进度的地图
-ReportCenterMapIDList = [Def_FBMapID_Zhanchui]
+ReportCenterMapIDList = [Def_FBMapID_Zhanchui, Def_FBMapID_Dingjunge]
+#需要阵容战斗属性单独专用的地图 - 一般是有地图专有属性的,仅该功能战斗有效,用的是专项的主线阵容,战力独立计算,不影响通用主线阵容战力
+ExclusiveBatAttrMapIDList = [Def_FBMapID_Dingjunge]
+#地图专用阵容,注:这里只针对非主动进攻时使用的阵容,不一定是防守,如系统PK的双方阵容也可以
+MapLineIDDict = {Def_FBMapID_ArenaBattle:ShareDefine.Lineup_ArenaDef}
#注册上传跨服服务器数据后直接进入跨服服务器的地图
RegisterEnter_CrossServerMapIDList = []
@@ -1981,6 +1994,7 @@
'Arena':[Def_FBMapID_ArenaBattle],
'Zhanchui':[Def_FBMapID_Zhanchui],
'Tianzi':[Def_FBMapID_Tianzi],
+ 'Dingjunge':[Def_FBMapID_Dingjunge],
}
#特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
@@ -3885,6 +3899,15 @@
Def_PDict_TianziHisHurtEx = "TianziHisHurtEx_%s" # 历史最高伤害,整除亿部分,参数(bossID)
Def_PDict_TianziTodayHurt = "TianziTodayHurt" # 今日最高伤害,求余亿部分
Def_PDict_TianziTodayHurtEx = "TianziTodayHurtEx" # 今日最高伤害,整除亿部分
+
+#定军阁
+Def_PDict_DJGLineID = "DJGLineID" # 今日已过关的线路ID 层 * 100 + 关卡编号
+Def_PDict_DJGEffect = "DJGEff_%s" # 已生效的加成效果,参数(index) effID * 100 + 效果等级
+Def_PDict_DJGSelectEffect = "DJGSelectEff_%s" # 当前待选择的加成效果,参数(index) effID
+Def_PDict_DJGUnSelectCnt = "DJGUnSelectCnt" # 还有几个未选择的效果
+Def_PDict_DJGEffAuto = "DJGEffAuto" # 是否自动选择效果
+Def_PDict_DJGEffSet = "DJGEffSet_%s" # 预设优先选择属性ID,参数(优先index)
+
#-------------------------------------------------------------------------------
#物品效果(ID或指定类型)对应的属性计算信息 {效果(ID/指定类型):[[属性索引, ...], 是否基础属性,(非)线性]}
@@ -4060,6 +4083,7 @@
TriggerSrc_BuffSelf = 4 # 本buff有效
# 被动效果ID,属性类的直接使用属性ID当做效果ID
+PassiveEff_EnergySkill = 5500 # 触发释放技能(按累计能量达到时释放)
PassiveEff_AddBuffLayerByWeight = 6001 # 根据权重随机添加buff层数 数值1-[[权重,层级], ...]
PassiveEff_ChangeHurtType = 6002 # 变更本次伤害类型(可验证目标状态)
PassiveEff_ChangeHurtMulti = 6003 # 变更伤害倍值(可增可减)
@@ -4068,7 +4092,7 @@
PassiveEff_AddSkillPerByJob = 6006 # 增加本次技能万分比(验证目标职业)
PassiveEff_AddSkillTagCnt = 6007 # 增加技能目标数
PassiveEff_ImmuneControlBuff = 6008 # 生命值低于x%时免疫控制效果
-PassiveEff_MustSuperHit = 6009 # 生命值低于x%时必定暴击
+PassiveEff_MustSuperHit = 6009 # 必定暴击
PassiveEff_AddSkillPerByHP = 6010 # 增加本次技能万分比(验证当前生命)
PassiveEff_AddSkillPerByBuffLayer = 6011 # 增加本次技能万分比(根据buff层级)
PassiveEff_AddBuffLayerMax = 6012 # 添加buff层级上限: 数值1-增加层级上限
@@ -4095,6 +4119,8 @@
PassiveEff_ImmuneBadBuff = 6033 # 概率免疫buff类型(免疫添加,针对减益、控制、dot类)
PassiveEff_IgnoreSex = 6034 # 去除性别验证
PassiveEff_AddBuffTime = 6035 # 增加buff持续时间
+PassiveEff_AddSkillUseCntLimit = 6036 # 增加7009回合数
+PassiveEff_AddDamBackPerByBuffLayer = 6037 # 增加反弹伤害万分比(根据buff层级)
# 被动效果ID有触发值时就返回的
PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid,
--
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