From 96aea786fc5cfb147a1b5e08f09a1fe2d27d31b0 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 07 一月 2026 23:38:33 +0800
Subject: [PATCH] 0312 删除旧的物品id转化
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py | 68 +++++++++++++++++++++++++++++++--
1 files changed, 63 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py
index 1f63b95..b00727a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py
@@ -23,6 +23,8 @@
import ChPyNetSendPack
import IpyGameDataPY
import IPY_GameWorld
+import PlayerOnline
+import PlayerBeauty
import ShareDefine
import TurnAttack
import DBDataMgr
@@ -109,6 +111,19 @@
return True
return False
+
+def GetLineupFightPower(curCache, lineupID):
+ ## 获取查看缓存中某个阵容对应的战力
+ if not curCache:
+ return 0
+ plusDict = curCache.GetPlusDict()
+ if "Lineup" in plusDict:
+ lineupDict = plusDict["Lineup"]
+ if str(lineupID) in lineupDict:
+ lineupInfo = lineupDict[str(lineupID)]
+ if "FightPower" in lineupInfo:
+ return lineupInfo["FightPower"]
+ return curCache.GetFightPowerTotal()
def FindBattleViewCache(playerID):
## 获取可战斗的玩家缓存
@@ -253,15 +268,26 @@
# 阵容
lineupDict = {}
- for lineupID in ShareDefine.LineupList:
+ for lineupID in ShareDefine.NeedViewCacheLineupIDList:
lineupInfo = TurnAttack.GetPlayerLineupInfo(curPlayer, lineupID)
if not lineupInfo:
continue
lineupDict["%s" % lineupID] = lineupInfo
+
+ olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
- # 其他
+ # 红颜
+ attrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Beauty)
+ actCnt = PlayerBeauty.GetBeautyActCnt(curPlayer)
+ beautyDict = {"Cnt":actCnt, "Attr":{str(k):v for k, v in attrDict.items()}}
- plusDict = {"Equip":equipDict, "Lineup":lineupDict}
+ # 坐骑
+ attrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Horse)
+ horseLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorseLV)
+ classLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorseClassLV)
+ horseDict = {"LV":horseLV, "ClassLV":classLV, "Attr":{str(k):v for k, v in attrDict.items()}}
+
+ plusDict = {"Equip":equipDict, "Lineup":lineupDict, "Beauty":beautyDict, "Horse":horseDict}
curCache.SetPlusDict(plusDict)
return curCache
@@ -352,9 +378,41 @@
}
return robotDict
-def UpdRobotViewCache(curCache, robotID):
+def LoadRobot():
+ ## 加载机器人缓存,在服务器启动、重读配置时加载
+ robotFPSortList = []
+ viewCacheMgr = DBDataMgr.GetPlayerViewCacheMgr()
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for index in range(ipyDataMgr.GetRobotCount()):
+ ipyData = ipyDataMgr.GetRobotByIndex(index)
+ robotPlayerID = ipyData.GetID()
+ curCache = viewCacheMgr.GetPlayerViewCache(robotPlayerID)
+ if not curCache:
+ curCache = viewCacheMgr.AddPlayerViewCache(robotPlayerID)
+ if not curCache:
+ continue
+ UpdRobotViewCache(curCache, robotPlayerID, ipyData)
+ robotFPSortList.append([curCache.GetFightPowerTotal(), robotPlayerID])
+ robotFPSortList.sort(reverse=True) # 战力倒序排序
+ IpyGameDataPY.SetConfigEx("robotFPSortList", robotFPSortList)
+ GameWorld.Log("加载机器人战力排序: %s, %s" % (len(robotFPSortList), robotFPSortList))
+ return robotFPSortList
+
+def GetRobotFightPowerSortList():
+ ## 机器人战力倒序排序列表
+ # @return: 倒序排序列表 [[战力, 机器人ID], ...],外部使用可随机修改,不会打乱原始排序
+ sortList = []
+ robotFPSortList = IpyGameDataPY.GetConfigEx("robotFPSortList")
+ if not robotFPSortList:
+ robotFPSortList = LoadRobot()
+ if robotFPSortList:
+ sortList += robotFPSortList
+ return sortList
+
+def UpdRobotViewCache(curCache, robotID, robotIpyData=None):
## 更新机器人查看缓存
- robotIpyData = IpyGameDataPY.GetIpyGameData("Robot", robotID)
+ if not robotIpyData:
+ robotIpyData = IpyGameDataPY.GetIpyGameData("Robot", robotID)
if not robotIpyData:
return
try:
--
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