From 97fef842ed56dfd7c7dd73f9c7acf20df55b9a23 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 05 九月 2025 11:35:20 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化主线掉落装备:改为按Boss类型掉落,祝福树区分不同的Boss类型掉落概率;分解装备按消耗的战锤进行均分计算分解所得;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py | 7 +++++--
1 files changed, 5 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index e73a6d4..8858954 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -35,6 +35,7 @@
import TurnPassive
import TurnSkill
import TurnBuff
+import CommFunc
import ObjPool
import FBLogic
@@ -393,7 +394,9 @@
headStr = "%02x%02x" % (clientPack.Cmd, clientPack.SubCmd)
if self.isNeedReport:
packBuff = clientPack.GetBuffer()
- GameWorld.DebugLog("回合战斗过程封包: %s" % (headStr))
+ buffLen = len(packBuff)
+ GameWorld.DebugLog("回合战斗过程封包: %s, len:%s" % (headStr, buffLen))
+ self.batBuffer += CommFunc.WriteWORD("", buffLen)
self.batBuffer += packBuff
ObjPool.GetPoolMgr().release(clientPack)
else:
@@ -1006,7 +1009,7 @@
if winFaction:
nextLineupID = turnFight.nextLineupID()
if nextLineupID:
- GameWorld.DebugLog("---开始进入下一小队: lineupIndex=%s,nextLineupID=%s,%s" % (turnFight.lineupIndex, nextLineupID, turnFight.npcLineupIDList))
+ GameWorld.DebugLog("---开始进入下一小队: lineupIndex=%s,nextLineupID=%s,%s" % (turnFight.lineupIndex, nextLineupID, turnFight.lineupIDList))
turnFight.nextTurnFight()
# 切换小队时,玩家阵容不需要处理,保留状态
--
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