From 97fef842ed56dfd7c7dd73f9c7acf20df55b9a23 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 05 九月 2025 11:35:20 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化主线掉落装备:改为按Boss类型掉落,祝福树区分不同的Boss类型掉落概率;分解装备按消耗的战锤进行均分计算分解所得;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py |    5 ++++-
 1 files changed, 4 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 98b9907..8858954 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -35,6 +35,7 @@
 import TurnPassive
 import TurnSkill
 import TurnBuff
+import CommFunc
 import ObjPool
 import FBLogic
 
@@ -393,7 +394,9 @@
             headStr = "%02x%02x" % (clientPack.Cmd, clientPack.SubCmd)
         if self.isNeedReport:
             packBuff = clientPack.GetBuffer()
-            GameWorld.DebugLog("回合战斗过程封包: %s" % (headStr))
+            buffLen = len(packBuff)
+            GameWorld.DebugLog("回合战斗过程封包: %s, len:%s" % (headStr, buffLen))
+            self.batBuffer += CommFunc.WriteWORD("", buffLen)
             self.batBuffer += packBuff
             ObjPool.GetPoolMgr().release(clientPack)
         else:

--
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