From 97fef842ed56dfd7c7dd73f9c7acf20df55b9a23 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 05 九月 2025 11:35:20 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化主线掉落装备:改为按Boss类型掉落,祝福树区分不同的Boss类型掉落概率;分解装备按消耗的战锤进行均分计算分解所得;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |  164 ++++++++++++++++++++++++------------------------------
 1 files changed, 72 insertions(+), 92 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index b35b8c3..d35a1a2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -17,9 +17,7 @@
 import SkillShell
 import ChConfig
 import PlayerHorse
-import PlayerTeam
 import SkillCommon
-import MirrorAttack
 import GameMap
 import FBLogic
 import GameWorldProcess
@@ -35,7 +33,6 @@
 import PlayerBillboard
 import GameServerRefresh
 import IPY_GameWorld
-import PlayerGameWallow
 import ChPyNetSendPack
 import NetPackCommon
 import DataRecordPack
@@ -49,16 +46,10 @@
 import GameFuncComm
 import IpyGameDataPY
 import PyGameData
-import PlayerMagicWeapon
 import PlayerFeastTravel
 import PlayerActTurntable
-import GameLogic_SealDemon
-import GameLogic_ZhuXianBoss
-import GameLogic_CrossDemonKing
-import PlayerVip
 import PlayerCostRebate
 import PlayerActLunhuidian
-import PlayerActGarbageSorting
 import GY_Query_CrossRealmReg
 import PlayerTongTianLing
 import FunctionNPCCommon
@@ -66,7 +57,6 @@
 import CrossRealmPlayer
 import CrossPlayerData
 import ChNetSendPack
-import PlayerAssist
 import PlayerState
 import PlayerGubao
 import PlayerOnline
@@ -578,7 +568,7 @@
 #  @return 返回值无意义
 def ClearPyPlayerAction(curPlayer):
     #清除py自定义状态
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_PyPlayerAction, 0)      
+    NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_PyPlayerAction, 0)      
     return
 
 #---------------------------------------------------------------------
@@ -973,9 +963,6 @@
     #刷新技能剩余时间
     SkillCommon.RefreshAllSkillRemainTime(curPlayer, tick)
     
-    #队伍玩家退出地图
-    PlayerTeam.TeamPlayerLeaveMap(curPlayer, tick, isDisconnect)
-
     #退出采集
     NPCCommon.ClearCollectNPC(curPlayer)
 
@@ -1237,9 +1224,6 @@
         NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FromFBLineID, lineID)
         GameWorld.DebugLog("进入副本时,最后一次离开的可返回的副本ID更新!mapID=%s,lineID=%s,Pos(%s,%s)" % (mapID, lineID, posX, posY))
         
-    # 离开地图
-    PlayerAssist.OnPlayerLeaveMap(curPlayer)
-    
     # 从副本中切图
     if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
         #默认回满血
@@ -1392,21 +1376,12 @@
         
         if not FBLogic.OnEnterFBEvent(curPlayer, mapID, lineID, tick):
             GameWorld.DebugLog("    OnEnterFBEvent False!", curPlayer.GetPlayerID())
-            if mapID in [ChConfig.Def_FBMapID_CrossBattlefield]:
-                NotifyCode(curPlayer, "GeRen_chenxin_268121")
-            else:
-                NotifyCode(curPlayer, "SingleEnterDefaul")
+            NotifyCode(curPlayer, "SingleEnterDefaul")
             return
         
     # 需要动态分布线路的地图,发送到跨服服务器进行分配
     if mapID in ChConfig.Def_CrossDynamicLineMap:
         extendInfo = {}
-        if mapID == ChConfig.Def_FBMapID_CrossDemonKing:
-            bossID = GameLogic_CrossDemonKing.GetCurFBLineBOSSID(mapID, lineID)
-            if not bossID:
-                return
-            extendInfo["BossID"] = bossID
-            
         msgDict = {"PlayerID":curPlayer.GetPlayerID(), "MapID":mapID, "FuncLineID":lineID, "LV":curPlayer.GetLV()}
         if extendInfo:
             msgDict.update(extendInfo)
@@ -1441,10 +1416,6 @@
     tick = GameWorld.GetGameWorld().GetTick()
     if CheckMoveToFB(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, tick) != ShareDefine.EntFBAskRet_OK:
         return
-#    if mapID == ChConfig.Def_FBMapID_XMZZ:
-#        #仙魔之争
-#        GameLogic_XMZZ.XMZZStartFight(curPlayer)
-#        return
     if posX == 0 and posY == 0:
         ipyEnterPosInfo = FBCommon.GetFBLineEnterPosInfo(mapID, lineID, fbLineIpyData)
         retPos = FBLogic.OnGetFBEnterPos(curPlayer, mapID, lineID, ipyEnterPosInfo, tick)
@@ -1469,26 +1440,7 @@
     if isSendToGameServer or mapID in ChConfig.Def_MapID_SendToGameServer \
         or mapID in ReadChConfig.GetEvalChConfig("MapID_SendToGameServer"):
         extendParamList = []
-        if mapID == ChConfig.Def_FBMapID_SealDemon:
-            newbielineList = IpyGameDataPY.GetFuncEvalCfg('SealDemonNewbieLine', 1)
-            # 新手线路特殊处理,直接进入
-            if lineID in newbielineList:
-                GameWorld.DebugLog("封魔坛虚拟线路只能通过自定义场景进入挑战!")
-                return
-            else:
-                bossID = GameLogic_SealDemon.CurFBLineBOSSID(lineID)
-                extendParamList = [bossID]
-        elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss:
-            bossID = GameLogic_ZhuXianBoss.CurFBLineBOSSID(lineID)
-            extendParamList = [bossID, -1]
-            enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianBoss)
-            if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss):
-                if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt):
-                    extendParamList = [bossID, curPlayer.GetFamilyID()]
-        elif mapID == ChConfig.Def_FBMapID_DemonKing:
-            bossID = GameLogic_CrossDemonKing.GetCurFBLineBOSSID(mapID, lineID)
-            extendParamList = [bossID]
-        elif mapID in ChConfig.Def_MapID_LineIDToPropertyID:
+        if mapID in ChConfig.Def_MapID_LineIDToPropertyID:
             enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID)
             extendParamList = [enterCnt]
         elif mapID in ChConfig.MirrorBattleMapIDList:
@@ -1639,10 +1591,6 @@
 # @return 无意义
 # @remarks 刷新玩家时钟,切地图玩家时钟记录清空,处理相应逻辑
 def RefreshPlayerTick(curPlayer):
-    tick = GameWorld.GetGameWorld().GetTick()
-    
-    #防沉迷切线时间
-    PlayerGameWallow.DoLogic_WallowOnlineTime(curPlayer, tick)
     return
 
 
@@ -2551,6 +2499,20 @@
     NetPackCommon.SendFakePack(curPlayer, clientPack)
     return
 
+def GetUnXiantaoCntEquip(curPlayer):
+    '''因为战锤对应装备是1个战锤可能对应多个装备掉落,所以分解装备的时候1个战锤需要支持可拆分
+    所以需要支持小数存储,暂定以支持3位小数存储
+    '''
+    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip) / 1000.0
+def AddUnXiantaoCntEquip(curPlayer, addCnt):
+    unXiantaoCntEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip) + addCnt * 1000
+    return NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, unXiantaoCntEquip)
+def SetUnXiantaoCntEquip(curPlayer, unXiantaoCntEquip):
+    ## 保存装备未结算战锤数,保留3位小数
+    # @param unXiantaoCntEquip: 实际的未结算数量,支持小数
+    unXiantaoCntEquip = int(round(unXiantaoCntEquip, 3) * 1000) # 保留3为小数
+    return NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, unXiantaoCntEquip)
+
 ##玩家是否有钱款
 # @param curPlayer 玩家实例
 # @param TYPE_Price ,货币类型
@@ -2607,7 +2569,7 @@
     #---钱不够 返回假如果需要提示的话 提示信息---
     if needMoneyCount < Price:
         if needNotify and notifyCode:
-            NotifyCode(curPlayer, notifyCode)
+            pass#NotifyCode(curPlayer, notifyCode)
         GameWorld.DebugLog("货币不足: TYPE_Price=%s, Price=%s, curMoneyCount=%s" % (TYPE_Price, Price, needMoneyCount))
         return False
     
@@ -2656,8 +2618,8 @@
         gold = curPlayer.GetGold() # 元宝
         
         if goldPaper + gold < Price: # 钱不够
-            if needNotify:
-                NotifyCode(curPlayer, "GoldErr")
+            #if needNotify:
+            #    NotifyCode(curPlayer, "GoldErr")
             return []
             
         if goldPaper >= Price: # 只用礼券就够了
@@ -2792,11 +2754,11 @@
     __PayMoneyAfter(curPlayer, type_Price, lostMoney, costType, infoDict, quantity, costVIPGold)
     
     #通知客户端失去金钱
-    if isNotify:
-        if type_Price == ShareDefine.TYPE_Price_PayCoin:
-            NotifyCode(curPlayer, "LostMoney", [type_Price, str(round(lostMoney/100.0, 2))])
-        else:
-            NotifyCode(curPlayer, "LostMoney", [type_Price, lostMoney])
+    #if isNotify:
+    #    if type_Price == ShareDefine.TYPE_Price_PayCoin:
+    #        NotifyCode(curPlayer, "LostMoney", [type_Price, str(round(lostMoney/100.0, 2))])
+    #    else:
+    #        NotifyCode(curPlayer, "LostMoney", [type_Price, lostMoney])
     return True
 
 ## 付款以后后续操作
@@ -2837,11 +2799,28 @@
     #轮回殿
     PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_PayMoney, type_Price, price)
     if type_Price == ShareDefine.TYPE_Price_Xiantao:
+        # 累加未结算战锤 - 经验
         unXiantaoCntExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntExp)
         NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntExp, unXiantaoCntExp + price)
-        unXiantaoCntEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip)
-        NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, unXiantaoCntEquip + price)
+        # 累加未结算战锤 - 装备
+        AddUnXiantaoCntEquip(curPlayer, price)
+        # 累加未结算战锤 - 战利品
+        chapterID = GetMainLevelNowInfo(curPlayer)[0]
+        chapterIpyData = IpyGameDataPY.GetIpyGameData("MainChapter", chapterID)
+        if chapterIpyData:
+            DailyBootyUpperList = chapterIpyData.GetDailyBootyUpperList()
+            for itemID, upperCnt in DailyBootyUpperList:
+                if upperCnt <= 0:
+                    continue
+                if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BootyDropToday % itemID) >= upperCnt:
+                    continue
+                unXiantaoCntBooty = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntBooty % itemID)
+                NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntBooty % itemID, unXiantaoCntBooty + price)
+                
         PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_UseXiantao, price)
+        PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_CutTree, price)
+        
+        
     unitPrice = price if quantity == 1 else int(math.ceil(price * 1.0 / quantity)) # 单价
     #reason_name = "Unknown" if not costType else costType
     reason_name = costType
@@ -2921,7 +2900,6 @@
     if costType not in ChConfig.CostRebate_DisableType:
         PlayerCostRebate.AddCostRebateGold(curPlayer, costType, price, infoDict)
         PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_UseGold, price)
-        PlayerActGarbageSorting.AddActGarbageTaskProgress(curPlayer, ChConfig.Def_GarbageTask_UseGold, price)
     else:
         GameWorld.DebugLog("不计入消费活动的消费类型!costType=%s" % costType, curPlayer.GetPlayerID())
         
@@ -3076,12 +3054,12 @@
     if priceType == ShareDefine.TYPE_Price_PayCoinDay:
         priceType = ShareDefine.TYPE_Price_PayCoin
         
-    if isSysHint and priceType != ShareDefine.TYPE_Price_BourseMoney:
-        #通知客户端得到金钱
-        if priceType == ShareDefine.TYPE_Price_PayCoin:
-            NotifyCode(curPlayer, "GetMoney", [priceType, str(round(value/100.0, 2))])
-        else:
-            NotifyCode(curPlayer, "GetMoney", [priceType, value])
+    #if isSysHint and priceType != ShareDefine.TYPE_Price_BourseMoney:
+    #    #通知客户端得到金钱
+    #    if priceType == ShareDefine.TYPE_Price_PayCoin:
+    #        NotifyCode(curPlayer, "GetMoney", [priceType, str(round(value/100.0, 2))])
+    #    else:
+    #        NotifyCode(curPlayer, "GetMoney", [priceType, value])
     __GiveMoneyAfter(curPlayer, priceType, value, giveType, addDataDict)
     
     if befMoney == 0:
@@ -3392,10 +3370,7 @@
 
 def GetFabaoAddPoint(curPlayer):
     #法宝额外增加玩家每级获得的灵根点
-    mwID = IpyGameDataPY.GetFuncCfg('FabaoAddPoint', 1)
-    if not PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, mwID, lv=1):
-        return 0
-    return IpyGameDataPY.GetFuncCfg('FabaoAddPoint', 2)
+    return 0
 
 def DoAddPointOpen(curPlayer):
     '''加点功能开启'''
@@ -3476,7 +3451,8 @@
         
         # 杀怪
         if expViewType == ShareDefine.Def_ViewExpType_KillNPC:
-            exp_rate = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate)
+            #exp_rate = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate)
+            exp_rate = 10000
         elif expViewType in [ShareDefine.Def_ViewExpType_GameEvent, ShareDefine.Def_ViewExpType_Sit]:
             exp_rate = curPlayer.GetGameEventExpRate()
             #exp_rate += GetFamilySitExpPer(curPlayer)
@@ -3614,7 +3590,6 @@
             #if curPlayer.GetMaxMP() > 0:
             #    curPlayer.SetMP(curPlayer.GetMaxMP())
             
-            FBLogic.OnPlayerLVUp(curPlayer)
             # 记录开服活动冲级数据
             #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_LV, curPlayer.GetLV())
             #神秘限购
@@ -3844,8 +3819,6 @@
         DoPlayerDead(curPlayer)
         
         GameObj.ClearPyPlayerState(curPlayer)
-        
-        MirrorAttack.OnPlayerDead(curPlayer)
         return
     
     
@@ -4282,7 +4255,6 @@
 def Sync_ExpRateChange(curPlayer):
     totalExpRate = GetPlayerExpRate(curPlayer)
     fightExpRate = curPlayer.GetFightExpRate() # 系统及功能累加
-    fightExpRate += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_FightExpRate) # VIP加成
     fightExpRate += PlayerGoldInvest.GetAddFightExpRate(curPlayer)
     
     actExpRateInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_ExpRate, {})# 多倍经验活动加成
@@ -4449,11 +4421,17 @@
     # @param wave: 第x波
     value = ComMainLevelValue(chapterID, levelNum, wave)
     SetMainLevelPassValue(curPlayer, value)
+    if wave == 0:
+        PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_MainLevel)
     return value
 def GetMainLevelPassInfo(curPlayer):
     ## 获取主线关卡过关进度信息
     # @return: chapterID, levelNum, wave
-    return GetMainLevelValue(GetMainLevelPassValue(curPlayer))
+    chapterID, levelNum, wave = GetMainLevelValue(GetMainLevelPassValue(curPlayer))
+    if not chapterID and not levelNum:
+        chapterID, levelNum, wave = 1, 1, 0
+        SetMainLevelPassValue(curPlayer, ComMainLevelValue(chapterID, levelNum, wave))
+    return chapterID, levelNum, wave
 
 ## 主线关卡当前进度值 = 章节*10000+关卡编号*100+第x波
 def GetMainLevelNowValue(curPlayer): return curPlayer.GetExAttr2()
@@ -4469,7 +4447,14 @@
 def GetMainLevelNowInfo(curPlayer):
     ## 获取主线关卡当前进度信息
     # @return: chapterID, levelNum, wave
-    return GetMainLevelValue(GetMainLevelNowValue(curPlayer))
+    chapterID, levelNum, wave = GetMainLevelValue(GetMainLevelNowValue(curPlayer))
+    if not chapterID and not levelNum:
+        chapterID, levelNum, wave = 1, 1, 1
+        SetMainLevelNowInfo(curPlayer, chapterID, levelNum, wave)
+    if not wave:
+        wave = 1
+        SetMainLevelNowInfo(curPlayer, chapterID, levelNum, wave)
+    return chapterID, levelNum, wave
 
 def ComMainLevelValue(chapterID, levelNum, wave=0): return chapterID * 10000 + levelNum * 100 + wave
 def GetMainLevelValue(value):
@@ -4966,12 +4951,6 @@
     customAttrDict = {}
     return attrList, insidePerAttrDict, customAttrDict
 
-def GetLordAttr(curPlayer):
-    ## 获取主公属性汇总
-    lordAttrDict = {"Atk":curPlayer.GetMaxAtk(), "Def":curPlayer.GetDef(), "MaxHP":GameObj.GetMaxHP(curPlayer), 
-                    "Hit":curPlayer.GetHit(), "Miss":curPlayer.GetMiss()}
-    return lordAttrDict
-
 #-------------------------------------------------------------------------------
 ## 设置玩家字典值, 存库
 def NomalDictSetProperty(curPlayer, key, value, dType=0):
@@ -4984,10 +4963,11 @@
         
     if value == 0:
         curPlayer.NomalDictDelProperty(key, dType)
-        return
+        return 0
     # 2^31 - 1
-    curPlayer.NomalDictAddProperty(key, min(value, ChConfig.Def_UpperLimit_DWordEx), dType)
-    return
+    value = max(0, min(value, ChConfig.Def_UpperLimit_DWordEx))
+    curPlayer.NomalDictAddProperty(key, value, dType)
+    return value
 
 ## 通知祝福值
 def Sync_BlessValue(curPlayer, blessType, value, multiple=0):

--
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