From 97fef842ed56dfd7c7dd73f9c7acf20df55b9a23 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 05 九月 2025 11:35:20 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化主线掉落装备:改为按Boss类型掉落,祝福树区分不同的Boss类型掉落概率;分解装备按消耗的战锤进行均分计算分解所得;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py |    3 ---
 1 files changed, 0 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
index 519373b..3e672e3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
@@ -33,7 +33,6 @@
 import CrossPlayerData
 import PlayerSuccess
 import PlayerActLunhuidian
-import PlayerActHorsePetTrain
 import PlayerActTask
 import PlayerPet
 
@@ -649,7 +648,6 @@
     # 刷属性,更新排行榜
     RefreshHorseAttr(curPlayer)
     
-    PlayerActHorsePetTrain.OnHorsePetTrainCost(curPlayer, {costItemID:costItemCount})
     PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_HorseUpItem, costItemCount)
     PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_UseItem, costItemID, costItemCount)
     return
@@ -732,7 +730,6 @@
     # 刷属性,更新排行榜
     RefreshHorseAttr(curPlayer)
     
-    PlayerActHorsePetTrain.OnHorsePetTrainCost(curPlayer, {costItemID:costItemCount})
     if trainType == 2:
         PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_HorseTrainItem2, costItemCount)
     elif trainType == 3:

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