From 97fef842ed56dfd7c7dd73f9c7acf20df55b9a23 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 05 九月 2025 11:35:20 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化主线掉落装备:改为按Boss类型掉落,祝福树区分不同的Boss类型掉落概率;分解装备按消耗的战锤进行均分计算分解所得;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py
index 0b403ff..9de8871 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py
@@ -54,8 +54,8 @@
def OnLogin(curPlayer):
SyncRealmInfo(curPlayer, isAll=True)
- if not curPlayer.GetOfficialRank():
- curPlayer.SetOfficialRank(1)
+ if ChConfig.Def_InitOfficialRank > 0 and not curPlayer.GetOfficialRank():
+ curPlayer.SetOfficialRank(ChConfig.Def_InitOfficialRank)
return
def GetRealmIpyData(realmLV): return IpyGameDataPY.GetIpyGameData("Realm", realmLV)
--
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