From 97fef842ed56dfd7c7dd73f9c7acf20df55b9a23 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 05 九月 2025 11:35:20 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化主线掉落装备:改为按Boss类型掉落,祝福树区分不同的Boss类型掉落概率;分解装备按消耗的战锤进行均分计算分解所得;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py | 26 ++++++++++++++++---------- 1 files changed, 16 insertions(+), 10 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py index a835c35..5560b0a 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py @@ -1283,14 +1283,12 @@ AttackCommon.OnPVPDamage(attackerOwner, lostValue, curObj, "SkillLostHP") elif curObjType == IPY_GameWorld.gotNPC: AttackCommon.NPCAddObjInHurtList(attackerOwner, curObj, curObjHP_BeforeAttack, lostValue) - - TurnAttack.AddTurnObjHurtValue(buffOwner, curObj, hurtType, lostValue, lostHP, curSkill) #统一调用攻击结束动作 if isDoAttackResult: BaseAttack.DoLogic_AttackResult(buffOwner, curObj, None, tick) - TurnAttack.OnTurnfightAttackResult(buffOwner, curObj, curSkill) + #TurnAttack.OnTurnfightAttackResult(buffOwner, curObj, curSkill) return lostHP ## 检查增加淬毒buff @@ -1850,13 +1848,21 @@ #0通哟 1 PVP类型 2PVE类型 return curSkill.GetHurtType() % 10 +def isDamageShieldSkill(skillData): + ## 是否承伤盾技能 + return skillData.GetAtkType() == ChConfig.BuffAtkType_DamageShield + def isAngerSkill(curSkill): ## 是否怒气技能 - return curSkill and curSkill.GetXP() > 0 + return curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_AngerSkill def isTurnNormalSkill(curSkill): ## 是否回合普攻技能,区别与无技能的普通A一下,该普攻同样可以有各种技能效果,只是他属于普攻 return curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_TurnNormaSkill + +def isAtkbackSkill(curSkill): + ## 是否反击技能 + return curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_AtkbackSkill ## 检查技能是否为被动技能, 用于控制不可释放技能 def isPassiveSkill(curSkill): @@ -2071,12 +2077,12 @@ cureBaseValue = GetCureBaseValue(userObj, curSkill) elif cureType == ChConfig.Def_Cure_MaxHP: cureBaseValue = GameObj.GetMaxHP(userObj) - elif cureType == ChConfig.Def_Cure_PNE: - cureBaseValue = userObj.GetPNE() - addPer = curSkill.GetEffect(0).GetEffectValue(2)/float(ChConfig.Def_MaxRateValue) - addExValue = GetCureBaseValue(userObj, curSkill)*addPer - elif cureType == ChConfig.Def_Cure_PHY: - cureBaseValue = GameObj.GetMaxHP(userObj) + #elif cureType == ChConfig.Def_Cure_PNE: + # cureBaseValue = userObj.GetPNE() + # addPer = curSkill.GetEffect(0).GetEffectValue(2)/float(ChConfig.Def_MaxRateValue) + # addExValue = GetCureBaseValue(userObj, curSkill)*addPer + #elif cureType == ChConfig.Def_Cure_PHY: + # cureBaseValue = GameObj.GetMaxHP(userObj) elif cureType == ChConfig.Def_Cure_HurtValue: cureBaseValue = GameObj.GetLastHurtValue(userObj) elif cureType == ChConfig.Def_Cure_TagMaxHP: -- Gitblit v1.8.0