From 97fef842ed56dfd7c7dd73f9c7acf20df55b9a23 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 05 九月 2025 11:35:20 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化主线掉落装备:改为按Boss类型掉落,祝福树区分不同的Boss类型掉落概率;分解装备按消耗的战锤进行均分计算分解所得;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_18.py | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_18.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_18.py index 6d19178..dc74ab0 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_18.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_18.py @@ -71,7 +71,7 @@ addValue = SkillCommon.GetCureHP(attacker, cureObj, curSkill, cureType, largeNum=True) #GameWorld.DebugLog("加血: curHP=%s,maxHP=%s,addHP=%s" % (GameObj.GetHP(obj), GameObj.GetMaxHP(obj), addValue)) #总量 最大生命值的百分比 回血 附加多少 - SkillCommon.SkillAddHP(cureObj, curSkill.GetSkillTypeID(), addValue, False) + SkillCommon.SkillAddHP(cureObj, curSkill.GetSkillID(), addValue, False, attacker) targetList.append(cureObj) valueList.append(addValue) -- Gitblit v1.8.0