From 97fef842ed56dfd7c7dd73f9c7acf20df55b9a23 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 05 九月 2025 11:35:20 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化主线掉落装备:改为按Boss类型掉落,祝福树区分不同的Boss类型掉落概率;分解装备按消耗的战锤进行均分计算分解所得;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py index 90f92e9..9b80ade 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py @@ -80,7 +80,8 @@ buffState = buffSkill.GetCurBuffState() for index in range(buffMgr.GetBuffCount())[::-1]: buff = buffMgr.GetBuffByIndex(index) - if buffState and buff.GetCurBuffState() != buffState: + skillData = buff.GetSkillData() + if buffState and skillData.GetCurBuffState() != buffState: continue # 删除相同状态的buff DoBuffDel(turnFight, batObj, buff, bySkill, afterLogic, buffOwner) -- Gitblit v1.8.0