From 97fef842ed56dfd7c7dd73f9c7acf20df55b9a23 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 05 九月 2025 11:35:20 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化主线掉落装备:改为按Boss类型掉落,祝福树区分不同的Boss类型掉落概率;分解装备按消耗的战锤进行均分计算分解所得;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index 90f92e9..9b80ade 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -80,7 +80,8 @@
         buffState = buffSkill.GetCurBuffState()
         for index in range(buffMgr.GetBuffCount())[::-1]:
             buff = buffMgr.GetBuffByIndex(index)
-            if buffState and buff.GetCurBuffState() != buffState:
+            skillData = buff.GetSkillData()
+            if buffState and skillData.GetCurBuffState() != buffState:
                 continue
             # 删除相同状态的buff
             DoBuffDel(turnFight, batObj, buff, bySkill, afterLogic, buffOwner)

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