From 985bdf70fd0022733f75bf2106e69c6de77c26b1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十一月 2025 17:29:51 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(卑弥呼所有技能;技能表增加字段Buff保留-BuffRetain,支持死亡保留、复活保留;增加触发方式42-大回合开始时(死亡后有效);增加属性ID 73复活生命加成、74复活怒气加成;优化效果6014-支持失败次数额外概率;优化死亡、复活时的buff处理;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py |   22 ++++++----------------
 1 files changed, 6 insertions(+), 16 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index fb773af..8b88731 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -1569,8 +1569,6 @@
             batObj = batObjMgr.getBatObj(objID)
             if not batObj:
                 continue
-            if not batObj.IsAlive():
-                continue
             
             turnFight.ResetOneActionUseSkillCnt()
             batObj.SetTiming(ChConfig.TurnTiming_Before) # 重置时机到回合前
@@ -1578,8 +1576,12 @@
                 RefreshObjSkillByBigTurn(batObj)
                 RefreshObjByBigTurn(turnFight, batObj)
             batObj.ResetBigTurn() # 每大回合重置
-            TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_BigTurnStart)
             
+            if not batObj.IsAlive():
+                TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_BigTurnStartByDead)
+            else:
+                TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_BigTurnStart)
+                
     return
 
 def TurnFightPerTurnBigEnd(turnFight, turnNum):
@@ -1861,6 +1863,7 @@
     skillID = useSkill.GetSkillID() if useSkill else 0
     GameWorld.DebugLog("        %s 回合战斗主体被击杀: curID=%s,killerObjID=%s,skillID=%s" % (GetObjName(gameObj), objID, killerObjID, skillID))
     gameObj.SetDead()
+    TurnBuff.DoBuffByDead(turnFight, gameObj)
     
     clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCTurnFightObjDead)
     clientPack.ObjID = objID
@@ -1871,19 +1874,6 @@
     # 暂时只算主线小怪
     if curPlayer and turnFight.mapID == ChConfig.Def_FBMapID_Main and gameObj.GetFaction() != ChConfig.Def_FactionA:
         GetMainFightMgr(curPlayer).killNPCCnt += 1
-        
-    # 清除光源buff
-    buffMgr = gameObj.GetBuffManager()
-    for index in range(buffMgr.GetBuffCount())[::-1]:
-        buff = buffMgr.GetBuffByIndex(index)
-        skillID = buff.GetSkillID()
-        skillData = buff.GetSkillData()
-        if skillData.GetSkillType() != ChConfig.Def_SkillType_Halo:
-            continue
-        if buff.GetOwnerID() != objID:
-            continue
-        GameWorld.DebugLog("删除光环buff: objID=%s,skillID=%s" % (objID, skillID))
-        TurnBuff.DoBuffDel(turnFight, gameObj, buff)
     return True
 
 def OnTurnAllOver(guid):

--
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