From 985bdf70fd0022733f75bf2106e69c6de77c26b1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十一月 2025 17:29:51 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(卑弥呼所有技能;技能表增加字段Buff保留-BuffRetain,支持死亡保留、复活保留;增加触发方式42-大回合开始时(死亡后有效);增加属性ID 73复活生命加成、74复活怒气加成;优化效果6014-支持失败次数额外概率;优化死亡、复活时的buff处理;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/StructData/DBPlayerViewCache.py |   11 +++++++++++
 1 files changed, 11 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/StructData/DBPlayerViewCache.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/StructData/DBPlayerViewCache.py
index 1b24dc3..7e80e38 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/StructData/DBPlayerViewCache.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/StructData/DBPlayerViewCache.py
@@ -18,6 +18,7 @@
 import DBComm
 import DBStruct
 import GameWorld
+import ShareDefine
 import CommFunc
 import ChConfig
 
@@ -44,12 +45,18 @@
     def SetFace(self, face): self.__dbData.Face = face
     def GetFacePic(self): return self.__dbData.FacePic
     def SetFacePic(self, facePic): self.__dbData.FacePic = facePic
+    def GetModelMark(self): return self.__dbData.ModelMark
+    def SetModelMark(self, modelMark): self.__dbData.ModelMark = modelMark
+    def GetEquipShowSwitch(self): return self.__dbData.EquipShowSwitch
+    def SetEquipShowSwitch(self, equipShowSwitch): self.__dbData.EquipShowSwitch = equipShowSwitch
     def GetFamilyID(self): return self.__dbData.FamilyID
     def SetFamilyID(self, familyID): self.__dbData.FamilyID = familyID
     def GetFamilyName(self): return self.__dbData.FamilyName
     def SetFamilyName(self, familyName): self.__dbData.FamilyName = familyName
     def GetFamilyEmblemID(self): return self.__dbData.FamilyEmblemID
     def SetFamilyEmblemID(self, familyEmblemID): self.__dbData.FamilyEmblemID = familyEmblemID
+    def GetFamilyEmblemWord(self): return self.__dbData.FamilyEmblemWord
+    def SetFamilyEmblemWord(self, familyEmblemWord): self.__dbData.FamilyEmblemWord = familyEmblemWord
     def GetTitleID(self): return self.__dbData.TitleID
     def SetTitleID(self, titleID): self.__dbData.TitleID = titleID
     def GetFightPower(self): return self.__dbData.FightPower
@@ -64,6 +71,7 @@
     def GetOffTime(self): return self.__dbData.OffTime
     def SetOffTime(self, offTime): self.__dbData.OffTime = offTime
     def GetPlusDict(self): return self.__plusDict.GetData()
+    def SetPlusDict(self, value): self.__plusDict.SetData(value)
     def GetPlusData(self): return self.__plusDict.ToString()
     def GetBuffer(self):
         self.__plusDict.ToString()
@@ -170,6 +178,9 @@
         cnt = 0
         
         for dbData in self.__viewCacheList:
+            if dbData.GetPlayerID() < ShareDefine.RealPlayerIDStart:
+                # 仅保存真实玩家
+                continue
             cnt += 1
             savaData += dbData.GetBuffer()
             

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