From 985bdf70fd0022733f75bf2106e69c6de77c26b1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十一月 2025 17:29:51 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(卑弥呼所有技能;技能表增加字段Buff保留-BuffRetain,支持死亡保留、复活保留;增加触发方式42-大回合开始时(死亡后有效);增加属性ID 73复活生命加成、74复活怒气加成;优化效果6014-支持失败次数额外概率;优化死亡、复活时的buff处理;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Family.py |   25 ++++++++++++++++++++++---
 1 files changed, 22 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Family.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Family.py
index a90b3c5..3842ea6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Family.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Family.py
@@ -16,17 +16,34 @@
 #-------------------------------------------------------------------------------
 
 import GameWorld
+import CreateFamily
 import IpyGameDataPY
 import PlayerFamilyEmblem
 import PlayerFamily
 import DBDataMgr
+import PlayerControl
+import time
 
 def OnExec(curPlayer, msgList):
     
     if not msgList:
         GameWorld.DebugAnswer(curPlayer, "设置等级: Family lv 等级 经验")
         GameWorld.DebugAnswer(curPlayer, "设置徽章: Family e 徽章ID [剩余时间秒]")
+        GameWorld.DebugAnswer(curPlayer, "设置离开: Family l 主动离开次数 被踢次数 上次是否主动  离开多久了")
+        GameWorld.DebugAnswer(curPlayer, "添加成员: Family m 人数 [仙盟ID]")
         GameWorld.DebugAnswer(curPlayer, "创建仙盟相关使用命令: CreateFamily")
+        return
+    
+    value = msgList[0]
+    
+    if value == "l":
+        leaveCnt = msgList[1] if len(msgList) > 1 else 0
+        kickedCnt = msgList[2] if len(msgList) > 2 else 0
+        lastVoluntarily = msgList[3] if len(msgList) > 3 else 0
+        leavePassMinutes = msgList[4] if len(msgList) > 4 else 0
+        leaveInfo = PlayerControl.SetLeaveFamilyInfo(curPlayer, leaveCnt, kickedCnt, lastVoluntarily)
+        leaveTime = PlayerControl.SetLeaveFamilyTimeEx(curPlayer, int(time.time()) - leavePassMinutes * 60)
+        GameWorld.DebugAnswer(curPlayer, "设置离开: Info=%s,%s" % (leaveInfo, GameWorld.ChangeTimeNumToStr(leaveTime)))
         return
     
     familyID = curPlayer.GetFamilyID()
@@ -35,8 +52,6 @@
     if not curFamily:
         GameWorld.DebugAnswer(curPlayer, "玩家未加入仙盟!")
         return
-    
-    value = msgList[0]
     
     if value == "lv":
         lv = msgList[1] if len(msgList) > 1 else 1
@@ -57,7 +72,11 @@
             return
         endTime = PlayerFamilyEmblem.GetActionEmblemEndTime(emblemActionObj)
         GameWorld.DebugAnswer(curPlayer, "添加徽章(%s)到期:%s" % (emblemID, GameWorld.ChangeTimeNumToStr(endTime)))
-        return 
+        return
+    
+    elif value == "m":
+        CreateFamily.OnExec(curPlayer, msgList)
+        return
     
     PlayerFamily.Sync_FamilyInfo(curPlayer)
     return

--
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