From 985bdf70fd0022733f75bf2106e69c6de77c26b1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十一月 2025 17:29:51 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(卑弥呼所有技能;技能表增加字段Buff保留-BuffRetain,支持死亡保留、复活保留;增加触发方式42-大回合开始时(死亡后有效);增加属性ID 73复活生命加成、74复活怒气加成;优化效果6014-支持失败次数额外概率;优化死亡、复活时的buff处理;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetTree.py | 17 +++++++++++++++++
1 files changed, 17 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetTree.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetTree.py
index 3da5631..731ef65 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetTree.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetTree.py
@@ -31,9 +31,26 @@
def OnExec(curPlayer, cmdList):
if not cmdList:
GameWorld.DebugAnswer(curPlayer, "设置仙树: SetTree 等级 剩余时间秒")
+ GameWorld.DebugAnswer(curPlayer, "充能次数: SetTree e 次数 [已累计分钟]")
return
treeLV = cmdList[0]
+ if treeLV == "e":
+ energy = cmdList[1] if len(cmdList) > 1 else 0
+ energyTime = cmdList[2] if len(cmdList) > 2 else 0
+ energyTime *= 60
+ energyMax = PlayerTree.GetTreeEnergyMax(curPlayer)
+ if energy >= energyMax:
+ energy = energyMax
+ timeLast = 0
+ else:
+ timeLast = int(time.time()) - energyTime
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeEnergy, energy)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeEnergyTimeLast, timeLast)
+ GameWorld.DebugAnswer(curPlayer, "充能次数:%s/%s,累计秒:%s" % (energy, energyMax, energyTime))
+ PlayerTree.SyncTreeInfo(curPlayer)
+ return
+
remainTime = cmdList[1] if len(cmdList) > 1 else 0
ipyData = IpyGameDataPY.GetIpyGameData("TreeLV", treeLV)
if not ipyData:
--
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