From 985bdf70fd0022733f75bf2106e69c6de77c26b1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十一月 2025 17:29:51 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(卑弥呼所有技能;技能表增加字段Buff保留-BuffRetain,支持死亡保留、复活保留;增加触发方式42-大回合开始时(死亡后有效);增加属性ID 73复活生命加成、74复活怒气加成;优化效果6014-支持失败次数额外概率;优化死亡、复活时的buff处理;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
index 2f512de..f3dd9cc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
@@ -533,9 +533,9 @@
     else:
         sendPack.Value = value
         sendPack.ValueEx = 0
-    turnFight = TurnAttack.GetTurnFightMgr().getNPCTurnFight(gameObj.GetID())
-    if turnFight:
-        turnFight.addBatPack(sendPack)
-        return
+    #turnFight = TurnAttack.GetTurnFightMgr().getTurnFight(gameObj.GetTFGUID())
+    #if turnFight:
+    #    turnFight.addBatPack(sendPack)
+    #    return
     gameObj.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength())
     return

--
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