From 985bdf70fd0022733f75bf2106e69c6de77c26b1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十一月 2025 17:29:51 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(卑弥呼所有技能;技能表增加字段Buff保留-BuffRetain,支持死亡保留、复活保留;增加触发方式42-大回合开始时(死亡后有效);增加属性ID 73复活生命加成、74复活怒气加成;优化效果6014-支持失败次数额外概率;优化死亡、复活时的buff处理;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py |    7 ++++---
 1 files changed, 4 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
index 7c37ebe..63d2b59 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -1619,9 +1619,10 @@
     if not costType or not payMoneyList:
         GameWorld.DebugLog("没有配置购买副本次数消耗货币数! mapID=%s,costType=%s,payMoneyList=%s" % (mapID, costType, payMoneyList))
         return
-    costMoney = payMoneyList[hasBuyCnt] if len(payMoneyList) > hasBuyCnt else payMoneyList[-1]
-    if not PlayerControl.PayMoney(curPlayer, costType, costMoney, ChConfig.Def_Cost_BuyFBCnt, {"MapID":mapID}):
-        return
+    if not PlayerGoldInvest.IsFBCntBuyFree(curPlayer, mapID):
+        costMoney = payMoneyList[hasBuyCnt] if len(payMoneyList) > hasBuyCnt else payMoneyList[-1]
+        if not PlayerControl.PayMoney(curPlayer, costType, costMoney, ChConfig.Def_Cost_BuyFBCnt, {"MapID":mapID}):
+            return
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBBuyCnt % mapID, hasBuyCnt + 1)
     Sync_FBPlayerFBInfoData(curPlayer, mapID)
     return

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