From 985bdf70fd0022733f75bf2106e69c6de77c26b1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十一月 2025 17:29:51 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(卑弥呼所有技能;技能表增加字段Buff保留-BuffRetain,支持死亡保留、复活保留;增加触发方式42-大回合开始时(死亡后有效);增加属性ID 73复活生命加成、74复活怒气加成;优化效果6014-支持失败次数额外概率;优化死亡、复活时的buff处理;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py | 20 ++++++++++++++++++--
1 files changed, 18 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py
index f700730..1cdb7fb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py
@@ -25,6 +25,7 @@
import NetPackCommon
import IpyGameDataPY
import ShareDefine
+import PlayerTask
import PlayerMail
import DBDataMgr
import TurnSkill
@@ -81,6 +82,7 @@
GameWorld.DebugLog("非今日天子考验! mapID=%s,funcLineID=%s != %s,bossID=%s" % (mapID, funcLineID, lineID, bossID))
return
+ PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_FBTianzi)
return True, funcLineID
def GetFBNPCInitAttr(curPlayer, turnFight, npcObj):
@@ -181,10 +183,24 @@
#更新榜单
PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_Tianzi, todayHurtEx, todayHurt)
- itemList = __getTianziAwardList(todayHurt, bossID)
+ itemList = __getTianziAwardList(totalHurt, bossID)
+ overMsg.update({FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList), "totalHurt":totalHurt, "todayHurtTotal":todayHurtTotal})
+
+ turnFight.awardData = [lineID, bossID, itemList]
+ return
+
+def OnTurnFightAward(curPlayer, turnFight, mapID, funcLineID, awardData):
+ ## 回合战斗结算奖励
+ if not curPlayer:
+ return
+
+ if not awardData:
+ return
+
+ lineID, bossID, itemList = awardData
+
FBCommon.AddEnterFBCount(curPlayer, mapID)
ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["Tianzi", False, {}], isNotifyAward=False)
- overMsg.update({FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList), "totalHurt":totalHurt, "todayHurtTotal":todayHurtTotal})
SyncTianziInfo(curPlayer, lineID, bossID)
return
--
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