From 985bdf70fd0022733f75bf2106e69c6de77c26b1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十一月 2025 17:29:51 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(卑弥呼所有技能;技能表增加字段Buff保留-BuffRetain,支持死亡保留、复活保留;增加触发方式42-大回合开始时(死亡后有效);增加属性ID 73复活生命加成、74复活怒气加成;优化效果6014-支持失败次数额外概率;优化死亡、复活时的buff处理;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 1d2c9da..5e912cc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -142,6 +142,7 @@
                         ("BYTE", "LayerMax", 0),
                         ("DWORD", "BuffRepeat", 0),
                         ("BYTE", "DispersedLimit", 0),
+                        ("BYTE", "BuffRetain", 0),
                         ("DWORD", "FightPower", 0),
                         ),
 
@@ -2355,7 +2356,8 @@
     def GetLayerMax(self): return self.attrTuple[37] # 最大层数 BYTE
     def GetBuffRepeat(self): return self.attrTuple[38] # Buff叠加规则 DWORD
     def GetDispersedLimit(self): return self.attrTuple[39] # 驱散限制 BYTE
-    def GetFightPower(self): return self.attrTuple[40] # 技能战斗力 DWORD
+    def GetBuffRetain(self): return self.attrTuple[40] # Buff保留规则 BYTE
+    def GetFightPower(self): return self.attrTuple[41] # 技能战斗力 DWORD
 
 # 武将表
 class IPY_Hero():

--
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