From 985bdf70fd0022733f75bf2106e69c6de77c26b1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十一月 2025 17:29:51 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(卑弥呼所有技能;技能表增加字段Buff保留-BuffRetain,支持死亡保留、复活保留;增加触发方式42-大回合开始时(死亡后有效);增加属性ID 73复活生命加成、74复活怒气加成;优化效果6014-支持失败次数额外概率;优化死亡、复活时的buff处理;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py | 8 +++-----
1 files changed, 3 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
index 7ccb093..fc4683a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
@@ -34,10 +34,8 @@
import NPCAI
import ChConfig
import NPCCommon
-import NPCCustomRefresh
import time
import math
-import PlayerActivity
import GameObj
import SkillShell
import FBLogic
@@ -129,8 +127,6 @@
return None
callFunc(atkObj, curNPC, skill, tick)
-
- PlayerActivity.OnAttackNPCActivity(atkObj, curNPC)
return
def OnCheckCanDie(atkObj, curNPC, skill, tick):
@@ -394,7 +390,6 @@
# @remarks 函数详细说明.
def __Func_NPCRefreshPoint(tick):
#NPC刷新点处理逻辑
- NPCCustomRefresh.ProcessAllNPCRefresh(tick)
return
@@ -412,6 +407,9 @@
# if tick - curNPC.GetAttackTick() < ChConfig.TYPE_NPC_Tick_ProcessAI:
# #攻击间隔没有到, 返回
# return
+ if curNPC.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightPosInfo):
+ #GameWorld.DebugLog("回合制NPC不处理AI!", curNPC.GetID())
+ return
npcID = curNPC.GetNPCID()
endTick = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FBDict_NPCShowEndTick % npcID)
if endTick:
--
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