From 985bdf70fd0022733f75bf2106e69c6de77c26b1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十一月 2025 17:29:51 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(卑弥呼所有技能;技能表增加字段Buff保留-BuffRetain,支持死亡保留、复活保留;增加触发方式42-大回合开始时(死亡后有效);增加属性ID 73复活生命加成、74复活怒气加成;优化效果6014-支持失败次数额外概率;优化死亡、复活时的buff处理;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/OperControlManager.py | 5 ++---
1 files changed, 2 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/OperControlManager.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/OperControlManager.py
index 4aedf30..25f6174 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/OperControlManager.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/OperControlManager.py
@@ -27,7 +27,6 @@
import ChConfig
import GameWorld
import IPY_GameWorld
-import PlayerHorse
import ShareDefine
import SkillCommon
import PassiveBuffEffMng
@@ -170,8 +169,8 @@
return
#下马
- if not IsCanDoAction(curServerActionState, IPY_GameWorld.oalRide):
- PlayerHorse.PlayerRideHorseDown(curObj, True)
+ #if not IsCanDoAction(curServerActionState, IPY_GameWorld.oalRide):
+ # PlayerHorse.PlayerRideHorseDown(curObj, True)
if not IsCanDoAction(curServerActionState, IPY_GameWorld.oalTransmit):
#是否在传送的进度条中
--
Gitblit v1.8.0