From 985bdf70fd0022733f75bf2106e69c6de77c26b1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十一月 2025 17:29:51 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(卑弥呼所有技能;技能表增加字段Buff保留-BuffRetain,支持死亡保留、复活保留;增加触发方式42-大回合开始时(死亡后有效);增加属性ID 73复活生命加成、74复活怒气加成;优化效果6014-支持失败次数额外概率;优化死亡、复活时的buff处理;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActLianqi.py |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActLianqi.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActLianqi.py
index 8e23122..b03df1e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActLianqi.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActLianqi.py
@@ -21,7 +21,7 @@
 import NetPackCommon
 import ChPyNetSendPack
 import CrossRealmPlayer
-import PlayerZhanling
+#import PlayerZhanling
 import ItemControler
 import ItemCommon
 import GameWorld
@@ -68,7 +68,7 @@
         GameWorld.DebugLog("跨服炼器活动ID不变,不处理!cfgID=%s,actID=%s" % (cfgID, actID), playerID)  
         return
     GameWorld.DebugLog("跨服炼器活动重置! cfgID=%s,actID=%s,playerActID=%s,state=%s" % (cfgID, actID, playerActID, state), playerID)
-    PlayerZhanling.ResetZhanling(curPlayer, PlayerZhanling.ZhanlingType_Lianqi)
+    #PlayerZhanling.ResetZhanling(curPlayer, PlayerZhanling.ZhanlingType_Lianqi)
     
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CA_LianqiID, actID)
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LianqiScore, 0)
@@ -463,7 +463,7 @@
     curScore = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LianqiScore)
     GameWorld.DebugLog("炼器活动积分增加: curScore=%s,addScore=%s,actLV=%s" % (curScore, addScore, actLV), curPlayer.GetPlayerID())
     SetLianqiScore(curPlayer, curScore + addScore, actLV)
-    PlayerZhanling.AddZhanlingValue(curPlayer, PlayerZhanling.ZhanlingType_Lianqi, addScore)
+    #PlayerZhanling.AddZhanlingValue(curPlayer, PlayerZhanling.ZhanlingType_Lianqi, addScore)
     return
 
 def SetLianqiScore(curPlayer, setScore, actLV=0):

--
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