From 985bdf70fd0022733f75bf2106e69c6de77c26b1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十一月 2025 17:29:51 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(卑弥呼所有技能;技能表增加字段Buff保留-BuffRetain,支持死亡保留、复活保留;增加触发方式42-大回合开始时(死亡后有效);增加属性ID 73复活生命加成、74复活怒气加成;优化效果6014-支持失败次数额外概率;优化死亡、复活时的buff处理;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
index 0e8f249..c297ea6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
@@ -125,7 +125,8 @@
updState = taskState|pow(2, taskID)
GameWorld.DebugLog("每日任务领奖! taskID=%s,updState=%s" % (taskID, updState), playerID)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DailyTaskState, updState)
- DoAddActivity(curPlayer, ipyData.GetAwardLiveness())
+ awardItemList = ipyData.GetAwardItemList()
+ ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["DailyTaskAward", False, {}])
return
def DoAddActivity(curPlayer, addValue):
--
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