From 985bdf70fd0022733f75bf2106e69c6de77c26b1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十一月 2025 17:29:51 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(卑弥呼所有技能;技能表增加字段Buff保留-BuffRetain,支持死亡保留、复活保留;增加触发方式42-大回合开始时(死亡后有效);增加属性ID 73复活生命加成、74复活怒气加成;优化效果6014-支持失败次数额外概率;优化死亡、复活时的buff处理;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py |   23 +++++++++--------------
 1 files changed, 9 insertions(+), 14 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
index b0d3e90..345bf91 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
@@ -28,7 +28,6 @@
 import PassiveBuffEffMng
 import SkillCommon
 import SkillShell
-import PlayerSuccess
 import DataRecordPack
 import PlayerWeekParty
 import ItemControler
@@ -292,7 +291,6 @@
             if curItem.IsEmpty():
                 GameWorld.DebugLog("神兽有装备未穿戴,无法助战!dogzID=%s,packIndex=%s" % (dogzID, i), playerID)
                 return
-        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzBattle, 1, [dogzID])
         PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Dogz, dogzID, False)
         
     isFight = True if batteState else False
@@ -301,14 +299,14 @@
     RefreshDogzAttr(curPlayer, True)
     PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
     
-    if isFight and ipyData.GetHelpBattleNotify():
-        curTime = int(time.time())
-        playerName = curPlayer.GetPlayerName()
-        notifyKey, notifyParamList, notifyCD = ipyData.GetHelpBattleNotify()
-        lastNotifyTime = g_helpBattleNotifyTimeDict.get(dogzID, 0)
-        if curTime - lastNotifyTime >= notifyCD * 60: 
-            PlayerControl.WorldNotify(0, notifyKey, [playerName] + notifyParamList)
-            g_helpBattleNotifyTimeDict[dogzID] = curTime
+    #if isFight and ipyData.GetHelpBattleNotify():
+    #    curTime = int(time.time())
+    #    playerName = curPlayer.GetPlayerName()
+    #    notifyKey, notifyParamList, notifyCD = ipyData.GetHelpBattleNotify()
+    #    lastNotifyTime = g_helpBattleNotifyTimeDict.get(dogzID, 0)
+    #    if curTime - lastNotifyTime >= notifyCD * 60: 
+    #        PlayerControl.WorldNotify(0, notifyKey, [playerName] + notifyParamList)
+    #        g_helpBattleNotifyTimeDict[dogzID] = curTime
     return
 
 
@@ -522,6 +520,7 @@
 
 def RefreshDogzAttr(curPlayer, isUpdateSucc=False):
     ## 刷新神兽属性
+    return
     totalPlusLv = 0 #出战神兽装备总强化等级
     fightPowerEx = 0
     allAttrList = [{} for _ in range(4)]
@@ -607,10 +606,6 @@
     # 技能属性,从Def_CalcAttrFunc_Dogz获取
     skillAttrList = CalcDogzBattleSkillAttr(curPlayer)
     PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzBattleSkill, skillAttrList)
-    #成就
-    if isUpdateSucc:
-        PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_DogzEquipPlus)
-        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzEquipPlus, totalPlusLv)
     return
 
 def GetFightDogzTotalPlusLv(curPlayer):

--
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