From 985bdf70fd0022733f75bf2106e69c6de77c26b1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十一月 2025 17:29:51 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(卑弥呼所有技能;技能表增加字段Buff保留-BuffRetain,支持死亡保留、复活保留;增加触发方式42-大回合开始时(死亡后有效);增加属性ID 73复活生命加成、74复活怒气加成;优化效果6014-支持失败次数额外概率;优化死亡、复活时的buff处理;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFace.py | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFace.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFace.py
index e252abc..96b370e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFace.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFace.py
@@ -219,7 +219,7 @@
if ipyData.GetUnlockWay() != 2:
return
itemID = ipyData.GetUnlockValue()
- itemCount = ipyData.GetUnlockNeedCnt()
+ itemCount = ipyData.GetUpNeedCnt()
if not itemID or not itemCount:
return
needItemList = [[itemID, itemCount]]
@@ -419,7 +419,7 @@
if ipyData.GetUnlockWay() != 2:
return
itemID = ipyData.GetUnlockValue()
- itemCount = ipyData.GetUnlockNeedCnt()
+ itemCount = ipyData.GetUpNeedCnt()
if not itemID or not itemCount:
return
needItemList = [[itemID, itemCount]]
--
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