From 985bdf70fd0022733f75bf2106e69c6de77c26b1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十一月 2025 17:29:51 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(卑弥呼所有技能;技能表增加字段Buff保留-BuffRetain,支持死亡保留、复活保留;增加触发方式42-大回合开始时(死亡后有效);增加属性ID 73复活生命加成、74复活怒气加成;优化效果6014-支持失败次数额外概率;优化死亡、复活时的buff处理;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFace.py | 9 +++++++--
1 files changed, 7 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFace.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFace.py
index e1c405f..96b370e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFace.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFace.py
@@ -16,6 +16,7 @@
#-------------------------------------------------------------------------------
import GameWorld
+import PlayerFamily
import PlayerControl
import IPY_GameWorld
import ChPyNetSendPack
@@ -148,6 +149,7 @@
randFace = random.choice(defaultFaceIDList) if defaultFaceIDList else 0
curPlayer.SetFace(randFace)
GameWorld.DebugLog("玩家佩戴的头像被删除,随机重置默认头像! randFace=%s" % randFace, playerID)
+ PlayerFamily.RefreshFamilyMember(curPlayer)
if isRefreshAttr:
RefreshFaceAttr(curPlayer)
@@ -198,6 +200,7 @@
return
GameWorld.DebugLog("头像幻化! faceID=%s" % (faceID), playerID)
curPlayer.SetFace(faceID)
+ PlayerFamily.RefreshFamilyMember(curPlayer)
return
def OnFaceStarUP(curPlayer, faceID):
@@ -216,7 +219,7 @@
if ipyData.GetUnlockWay() != 2:
return
itemID = ipyData.GetUnlockValue()
- itemCount = ipyData.GetUnlockNeedCnt()
+ itemCount = ipyData.GetUpNeedCnt()
if not itemID or not itemCount:
return
needItemList = [[itemID, itemCount]]
@@ -351,6 +354,7 @@
randFacePic = random.choice(defaultFacePicIDList) if defaultFacePicIDList else 0
curPlayer.SetFacePic(randFacePic)
GameWorld.DebugLog("玩家佩戴的头像框过期,随机重置默认头像框! randFacePic=%s" % randFacePic, playerID)
+ PlayerFamily.RefreshFamilyMember(curPlayer)
if isRefreshAttr:
RefreshFacePicAttr(curPlayer)
@@ -396,6 +400,7 @@
return
GameWorld.DebugLog("头像框幻化! facePicID=%s" % (facePicID), playerID)
curPlayer.SetFacePic(facePicID)
+ PlayerFamily.RefreshFamilyMember(curPlayer)
return
def OnFacePicStarUP(curPlayer, facePicID):
@@ -414,7 +419,7 @@
if ipyData.GetUnlockWay() != 2:
return
itemID = ipyData.GetUnlockValue()
- itemCount = ipyData.GetUnlockNeedCnt()
+ itemCount = ipyData.GetUpNeedCnt()
if not itemID or not itemCount:
return
needItemList = [[itemID, itemCount]]
--
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