From 985bdf70fd0022733f75bf2106e69c6de77c26b1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十一月 2025 17:29:51 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(卑弥呼所有技能;技能表增加字段Buff保留-BuffRetain,支持死亡保留、复活保留;增加触发方式42-大回合开始时(死亡后有效);增加属性ID 73复活生命加成、74复活怒气加成;优化效果6014-支持失败次数额外概率;优化死亡、复活时的buff处理;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
index 93c6f86..dceae35 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -30,6 +30,7 @@
import IPY_GameWorld
import ItemControler
import GameFuncComm
+import PlayerTask
import DBDataMgr
import DirtyList
import ObjPool
@@ -465,6 +466,7 @@
familyMgr.DelPlayerReqJoinFamilyIDAll(curPlayer.GetPlayerID())
Sync_RequestAddFamilyInfo(curPlayer)
PlayerFamilyTaofa.OnPlayerEnterFamily(curPlayer)
+ PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_ReqOrJoinFamily)
return
def __OnLeaveFamily(curPlayer, isVoluntarily, tick):
@@ -661,6 +663,7 @@
# 申请加入
if requestType == 0:
+ PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_ReqOrJoinFamily, 1)
if not tagFamilyID:
AutoJoinFamily(curPlayer)
else:
--
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