From 985bdf70fd0022733f75bf2106e69c6de77c26b1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十一月 2025 17:29:51 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(卑弥呼所有技能;技能表增加字段Buff保留-BuffRetain,支持死亡保留、复活保留;增加触发方式42-大回合开始时(死亡后有效);增加属性ID 73复活生命加成、74复活怒气加成;优化效果6014-支持失败次数额外概率;优化死亡、复活时的buff处理;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFuncTeam.py |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFuncTeam.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFuncTeam.py
index 2c811dc..e49429c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFuncTeam.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFuncTeam.py
@@ -473,8 +473,8 @@
     canCreate, notifyMark = CheckCanCreateFuncTeam(playerID, teamInfo, zoneID)
     
     # 某些功能创建前检查
-    if funcMapID == ChConfig.Def_FBMapID_CrossBattlefield:
-        pass
+    #if funcMapID == ChConfig.Def_FBMapID_CrossBattlefield:
+    #    pass
     
     newTeam = None
     teamID = 0
@@ -489,8 +489,8 @@
         newTeamInfo = newTeam.GetSyncDict(True)
         
         # 某些功能创建后处理
-        if funcMapID == ChConfig.Def_FBMapID_CrossBattlefield:
-            pass
+        #if funcMapID == ChConfig.Def_FBMapID_CrossBattlefield:
+        #    pass
         
     else:
         if not notifyMark:

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