From 985bdf70fd0022733f75bf2106e69c6de77c26b1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十一月 2025 17:29:51 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(卑弥呼所有技能;技能表增加字段Buff保留-BuffRetain,支持死亡保留、复活保留;增加触发方式42-大回合开始时(死亡后有效);增加属性ID 73复活生命加成、74复活怒气加成;优化效果6014-支持失败次数额外概率;优化死亡、复活时的buff处理;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py | 3 +--
1 files changed, 1 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
index e46a841..aa67d78 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
@@ -41,7 +41,6 @@
import NetPackCommon
import PlayerActLunhuidian
import PlayerActTask
-import PlayerHorse
import GameObj
import random
@@ -353,7 +352,7 @@
petID = petStruct.PetID
petStruct.BindType = petItem.GetIsBind()
petStruct.Name = str(petStruct.PetID)#petNpcData.GetName() 配表不是UTF8会导致报错,默认用ID当名字
- petStruct.DailyTrainCnt = PlayerHorse.GetHorsePetSkinIndex(curPlayer, 2, npcID)
+ petStruct.DailyTrainCnt = 0
# 宠物lv 改为 阶级 用于客户端显示名字颜色用
# classLV = petItem.GetUserAttr(ShareDefine.Def_IudetPet_ClassLV)
# rolePet.SetLV(classLV)
--
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