From 985bdf70fd0022733f75bf2106e69c6de77c26b1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十一月 2025 17:29:51 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(卑弥呼所有技能;技能表增加字段Buff保留-BuffRetain,支持死亡保留、复活保留;增加触发方式42-大回合开始时(死亡后有效);增加属性ID 73复活生命加成、74复活怒气加成;优化效果6014-支持失败次数额外概率;优化死亡、复活时的buff处理;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py | 5 +++++
1 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index e163cbd..9df0805 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -37,6 +37,8 @@
import PlayerBackup
import PlayerOnline
import PlayerGoldRush
+import PlayerTravel
+import PlayerHorse
import PlayerHJG
#---------------------------------------------------------------------
@@ -1048,6 +1050,8 @@
#PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
#淘金
PlayerGoldRush.OnProcess(curPlayer)
+ #游历
+ PlayerTravel.OnProcess(curPlayer)
return
def ProcessPlayerMinute(curPlayer, tick):
@@ -1058,6 +1062,7 @@
curPlayer.SetTickByType(ChConfig.TYPE_Player_Tick_Minute, tick)
PlayerHJG.OnMinute(curPlayer)
+ PlayerHorse.OnMinute(curPlayer)
return
# 一定时间自动释放的被动技能
--
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