From 985bdf70fd0022733f75bf2106e69c6de77c26b1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十一月 2025 17:29:51 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(卑弥呼所有技能;技能表增加字段Buff保留-BuffRetain,支持死亡保留、复活保留;增加触发方式42-大回合开始时(死亡后有效);增加属性ID 73复活生命加成、74复活怒气加成;优化效果6014-支持失败次数额外概率;优化死亡、复活时的buff处理;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py |  109 +++++++++++++++++++++++++++++++++++-------------------
 1 files changed, 71 insertions(+), 38 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
index 1fb32e2..2a80a9e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
@@ -23,16 +23,23 @@
 import PlayerControl
 import ItemControler
 import NetPackCommon
-import PlayerBossReborn
-import PlayerFeastTravel
 import PlayerActLunhuidian
 import PlayerActYunshi
-import PlayerActTask
+import PlayerActivity
 import ItemCommon
 import PlayerHero
+import PyGameData
 import ChConfig
 
 import random
+
+(
+CostType_Money, # 消耗货币 0
+CostType_DayFree, # 每日免费 1
+CostType_Item, # 消耗道具 2
+CostType_ADFree, # 广告免费 3
+) = range(4)
+CostFreeTypes = [CostType_DayFree, CostType_ADFree]
 
 # 寻宝类型: >=100的为策划自行配置的自定义寻宝类型,<100的用于指定系统寻宝功能
 TreasureTypeList = (
@@ -46,11 +53,6 @@
 TreasureType_HeroComm = 11 # 英雄招募 - 普通
 TreasureType_HeroHigh = 12 # 英雄招募 - 高级
 TreasureType_HeroScore = 13 # 英雄招募 - 积分
-
-def DoTreasureOpen(curPlayer):
-    ## 寻宝开启
-    Sync_TreasureInfo(curPlayer)
-    return
 
 def OnTreasureLogin(curPlayer):
     Sync_TreasureInfo(curPlayer)
@@ -84,6 +86,7 @@
             ItemControler.RecycleItem(curPlayer, costItemID, recycleItemMail)
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureFreeCount % (treasureType), 0)
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCount % (treasureType), 0)
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCountEx % (treasureType), 0)
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCountToday % (treasureType), 0)
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureLuck % (treasureType), 0)
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCntAward % (treasureType), 0)
@@ -112,12 +115,15 @@
 #};
 def OnRequestTreasure(index, clientData, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    playerLV = curPlayer.GetLV()
-    playerID = curPlayer.GetPlayerID()
     treasureType = clientData.TreasureType
     treasureIndex = clientData.TreasureIndex
     costType = clientData.CostType
-    
+    DoTreasure(curPlayer, treasureType, costType, treasureIndex)
+    return
+
+def DoTreasure(curPlayer, treasureType, costType, treasureIndex=0):
+    playerLV = curPlayer.GetLV()
+    playerID = curPlayer.GetPlayerID()
     GameWorld.DebugLog("玩家寻宝: treasureType=%s,treasureIndex=%s,costType=%s,playerLV=%s" 
                        % (treasureType, treasureIndex, costType, playerLV), playerID)
     
@@ -132,6 +138,9 @@
     if not treasureCountList:
         GameWorld.DebugLog("没有寻宝次数列表配置!", playerID)
         return
+    if costType == CostType_ADFree:
+        treasureIndex = 0
+        GameWorld.DebugLog("广告寻宝强制设置: treasureIndex=%s" % treasureIndex, playerID)
     if treasureIndex < 0 or treasureIndex >= len(treasureCountList):
         GameWorld.ErrLog("寻宝次数索引不存在!treasureType=%s,treasureIndex=%s" % (treasureType, treasureIndex), playerID)
         return
@@ -154,7 +163,7 @@
             return
         
     # 免费次数
-    if costType == 1:
+    if costType == CostType_DayFree:
         dailyFreeCount = setIpyData.GetDailyFreeCount()
         if not dailyFreeCount:
             GameWorld.ErrLog("该寻宝类型索引不支持免费次数寻宝!treasureType=%s,treasureIndex=%s" % (treasureType, treasureIndex), playerID)
@@ -164,9 +173,11 @@
         if updFreeCountToday > dailyFreeCount:
             GameWorld.DebugLog("今日免费次数不足,无法使用免费寻宝! freeCountToday=%s + %s > %s" % (freeCountToday, treasureCount, dailyFreeCount), playerID)
             return
-        
+    # 广告免费
+    elif costType == CostType_ADFree:
+        pass
     # 寻宝道具, 目前默认消耗1个
-    elif costType == 2:
+    elif costType == CostType_Item:
         costItemID = setIpyData.GetCostItemID()
         costItemList = setIpyData.GetCostItemCountList() # 消耗道具物品ID列表
         if not costItemID or not costItemList or treasureIndex >= len(costItemList):
@@ -246,6 +257,18 @@
         gridNumCountInfo[int(gridNumStr)] = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureGridCnt % (treasureType, gridNumStr))
     GameWorld.DebugLog("gridNumMaxLimitInfo=%s,gridNumCountInfo=%s" % (gridNumMaxLimitInfo, gridNumCountInfo), playerID)
     
+    treasureCountEx = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureCountEx % (treasureType)) # 当前第x次单抽、x抽
+    curIndexCount, maxIndexCount = 0, 0
+    beSureCountByIndexDict = {}
+    beSureCountByIndexList = ipyData.GetGridItemRateList4() # 第x次x抽必出,最多支持定制到9次
+    if beSureCountByIndexList and treasureIndex < len(beSureCountByIndexList):
+        beSureCountByIndexDict = beSureCountByIndexList[treasureIndex]
+        maxIndexCount = min(9, max(beSureCountByIndexDict))
+        curIndexCount = GameWorld.GetDataByDigitPlace(treasureCountEx, treasureIndex) + 1
+    beSureCountByIndexCfg = []
+    if curIndexCount <= maxIndexCount and curIndexCount in beSureCountByIndexDict:
+        beSureCountByIndexCfg = beSureCountByIndexDict[curIndexCount]
+        
     # 单抽产出优先级: 幸运物品 > 必出 > 保底 > 普通
     # 连抽没有优先级限制,只要满足条件即可产出
     getGridResult = []
@@ -266,8 +289,17 @@
         
         curRateList = [] # 可能会改变饼图,每次抽奖使用新的饼图对象,不要改变配置的饼图概率
         
+        # 第x次x抽必出,优先级最高,无视其他
+        if not curRateList and beSureCountByIndexCfg:
+            if tIndex == 0:
+                curRateList = [[10000, beSureCountByIndexCfg[0]]]
+            else:
+                curRateList = beSureCountByIndexCfg[1]
+            GameWorld.DebugLog("    【第x次x抽必出】: treasureIndex=%s,curIndexCount=%s,%s" 
+                               % (treasureIndex, curIndexCount, curRateList), playerID)
+            
         # 满幸运必出
-        if stageLuck and updLuck >= stageLuck and luckItemRateList:
+        if not curRateList and stageLuck and updLuck >= stageLuck and luckItemRateList:
             curRateList = GetRemoveLimitGridRateList(luckItemRateList, gridNumCountInfo, gridNumMaxLimitInfo)
             GameWorld.DebugLog("    【满幸运必出饼图】: %s" % curRateList, playerID)
             
@@ -302,7 +334,7 @@
             getGridResult.append(gridNum)
             GameWorld.DebugLog("    本次产出: gridNum=%s, %s" % (gridNum, getGridResult), playerID)
             if gridNum in luckyGridNumList:
-                if gridNum == setLuckyGridNum or gridNum >= maxLuck:
+                if gridNum == setLuckyGridNum or updLuck >= maxLuck:
                     updLuck = 0
                 else:
                     updLuck = stageLuck # 直接切换到下一阶段幸运
@@ -370,13 +402,16 @@
             GameWorld.ErrLog("寻宝格子不存在!treasureType=%s,gridNum=%s" % (treasureType, gridNum), playerID)
             return
         
-        treasureResult.append([gridNum, itemID, itemCount, isBind])
+        isTrans = 0 # 是否转化
+        treasureResult.append([gridNum, itemID, itemCount, isTrans])
         
     # 扣消耗
-    if costType == 1:
+    if costType == CostType_DayFree:
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureFreeCount % (treasureType), updFreeCountToday)
         GameWorld.DebugLog("消耗免费次数,更新今日已使用免费次数: %s" % updFreeCountToday, playerID)
-    elif costType == 2:
+    elif costType == CostType_ADFree:
+        GameWorld.DebugLog("广告寻宝免费", playerID)
+    elif costType == CostType_Item:
         ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, delCostItemCount, ChConfig.ItemDel_Treasure)
         GameWorld.DebugLog("扣除寻宝道具,costItemID=%s,delCostItemCount=%s" % (costItemID, delCostItemCount), playerID)
         if lackCountCostMoney:
@@ -393,34 +428,28 @@
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureLuck % (treasureType), updLuck)
     for gridNum, updCount in gridNumCountInfo.items():
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureGridCnt % (treasureType, gridNum), updCount)
+    if curIndexCount <= maxIndexCount:
+        treasureCountEx = GameWorld.ChangeDataByDigitPlace(treasureCountEx, treasureIndex, curIndexCount)
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCountEx % (treasureType), treasureCountEx)
+        GameWorld.DebugLog("更新第x次x抽次数: treasureIndex=%s,curIndexCount=%s,maxIndexCount=%s,treasureCountEx=%s" % (treasureIndex, curIndexCount, maxIndexCount, treasureCountEx))
         
     addScoreType = setIpyData.GetAwardMoneyType() # 额外奖励货币类型
     addScore = setIpyData.GetAwardMoneyValue() # 单次奖励货币数
     if addScoreType and addScore:
         PlayerControl.GiveMoney(curPlayer, addScoreType, addScore * treasureCount)
         
-    if treasureType == TreasureType_Rune:
-        PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_RuneTreasure, treasureCount)
-        PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_RuneTreasure, treasureCount)
-        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_TreasureRune, treasureCount)
-    elif treasureType == TreasureType_Jipin:
-        PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_Treasure, treasureCount)
-        PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_Treasure, treasureCount)
-        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_TreasureJipin, treasureCount)
-    elif treasureType == TreasureType_Jueshi:
-        PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_JSTreasure, treasureCount)
-        PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_JSTreasure, treasureCount)
-        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_TreasureJueshi, treasureCount)
-    elif treasureType == TreasureType_Gubao:
-        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_TreasureGubao, treasureCount)
+    if treasureType in [TreasureType_HeroComm, TreasureType_HeroHigh, TreasureType_HeroScore]:
+        PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_HeroCall, treasureCount)
         
     PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_Treasure, treasureType, treasureCount)
     
     # 给物品
     mailItemList = []
     itemControl = ItemControler.PlayerItemControler(curPlayer)
-    for gridNum, itemID, itemCount, isBind in treasureResult:
-        itemObj = ItemControler.GetOutPutItemObj(itemID, itemCount, False, curPlayer=curPlayer)
+    for tResult in treasureResult:
+        gridNum, itemID, itemCount = tResult[:3]
+        PyGameData.g_transItemSign = 0
+        itemObj = ItemControler.GetOutPutItemObj(itemID, itemCount, isBind, curPlayer=curPlayer)
         mailItemDict = ItemCommon.GetMailItemDict(itemObj)
         
         if int(gridNum) in notifyGridNumList and notifyKey:
@@ -430,11 +459,15 @@
             mailItemList.append(mailItemDict)
             itemObj.Clear()
             
+        # 检查物品转化
+        if PyGameData.g_transItemSign:
+            tResult[3] = 1 # 有转化物品时设置转化标记
+            
     if mailItemList:
         PlayerControl.SendMailByKey("HappyXBUnEnough", [playerID], mailItemList)
         
-    GameWorld.DebugLog("寻宝成功: treasureType=%s,updTreasureCount=%s(%s),updLuck=%s,addScoreType=%s,addScore=%s,gridNumCountInfo=%s" 
-                       % (treasureType, updTreasureCount, updTreasureCountToday, updLuck, addScoreType, addScore, gridNumCountInfo), playerID)
+    GameWorld.DebugLog("寻宝成功: treasureType=%s,updTreasureCount=%s(%s),updLuck=%s,addScoreType=%s,addScore=%s,gridNumCountInfo=%s,treasureCountEx=%s" 
+                       % (treasureType, updTreasureCount, updTreasureCountToday, updLuck, addScoreType, addScore, gridNumCountInfo, treasureCountEx), playerID)
     GameWorld.DebugLog("    treasureResult=%s" % (treasureResult), playerID)
     GameWorld.DebugLog("    mailItemList=%s" % (mailItemList), playerID)
     
@@ -505,7 +538,7 @@
 def GetUpdLuckyItemRateList(ipyData, luckyGridNumList, curLuck, luckFormula, costType):
     # 获取幸运物品提升概率后的饼图
     treasureType = ipyData.GetTreasureType()
-    srcPieList = ipyData.GetGridItemRateListFree() if costType == 1 else ipyData.GetGridItemRateList1()
+    srcPieList = ipyData.GetGridItemRateListFree() if costType in CostFreeTypes else ipyData.GetGridItemRateList1()
     if not srcPieList:
         srcPieList = ipyData.GetGridItemRateList1()
         

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