From 985bdf70fd0022733f75bf2106e69c6de77c26b1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十一月 2025 17:29:51 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(卑弥呼所有技能;技能表增加字段Buff保留-BuffRetain,支持死亡保留、复活保留;增加触发方式42-大回合开始时(死亡后有效);增加属性ID 73复活生命加成、74复活怒气加成;优化效果6014-支持失败次数额外概率;优化死亡、复活时的buff处理;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ReloadModule.py |   13 +------------
 1 files changed, 1 insertions(+), 12 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ReloadModule.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ReloadModule.py
index 6831fdc..706d19e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ReloadModule.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ReloadModule.py
@@ -17,8 +17,6 @@
 
 import GameWorld
 import ShareDefine
-import QuestManager
-import EventShell
 import ChConfig
 
 import sys
@@ -60,7 +58,6 @@
     
     GameWorld.Log("开始脚本重读 curVersion=%s,updVersion=%s" % (curVersion, updVersion))
     moduleNameDict = {}
-    isReloadMission = False
     
     for moduleKey, module in sys.modules.items():
         if "py" not in str(module):
@@ -97,18 +94,10 @@
             if curModuleName in moduleNameDict:
                 for moduleKey in moduleNameDict[curModuleName]:
                     __DoModuleReload(moduleKey)
-                    
-                if curModuleName in ["QuestCommon", "QuestManager", "QuestRunner"]:
-                    isReloadMission = True
     
     # 判断脚本文件是否有修改,如有修改则进行重读任务
-    
-    # 重读任务可能有一定风险,需详细测试
-    if isReloadMission:
-        QuestManager.ReloadQuests(tick)
-        EventShell.DoReloadRefresh()
         
-    GameWorld.Log("    脚本重读 OK! isReloadMission=%s" % isReloadMission)   
+    GameWorld.Log("    脚本重读 !")   
     return
 
 def __DoModuleReload(moduleKey):

--
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