From 985bdf70fd0022733f75bf2106e69c6de77c26b1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十一月 2025 17:29:51 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(卑弥呼所有技能;技能表增加字段Buff保留-BuffRetain,支持死亡保留、复活保留;增加触发方式42-大回合开始时(死亡后有效);增加属性ID 73复活生命加成、74复活怒气加成;优化效果6014-支持失败次数额外概率;优化死亡、复活时的buff处理;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6014.py |   24 ++++++++++++++++++++++--
 1 files changed, 22 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6014.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6014.py
index 138239b..34f9b4d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6014.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6014.py
@@ -16,11 +16,13 @@
 #-------------------------------------------------------------------------------
 
 import GameWorld
+import ChConfig
 
 def GetHappenValue(attacker, defender, curEffect, effSkill, effBuff, connSkill, **skillkwargs):
+    addRate = curEffect.GetEffectValue(0)
     onlyFirstUse = curEffect.GetEffectValue(1) # 是否仅首次释放技能有效
+    skillID = connSkill.GetSkillID() if connSkill else skillkwargs.get("connSkillID", 0)
     if onlyFirstUse:
-        skillID = connSkill.GetSkillID() if connSkill else skillkwargs.get("connSkillID", 0)
         if not skillID:
             #GameWorld.DebugLog("没有增加概率的技能ID! %s" % skillkwargs)
             return
@@ -28,4 +30,22 @@
         if useCnt > 0:
             GameWorld.DebugLog("技能非首次使用不增加额外概率! skillID=%s,useCnt=%s" % (skillID, useCnt))
             return
-    return curEffect.GetEffectValue(0)
+        
+    failAddRateEx = curEffect.GetEffectValue(2) # 失败次数额外增加概率
+    if failAddRateEx:
+        failCnt = attacker.GetSkillHappenFailCnt(skillID)
+        mustHappenFailCnt = curEffect.GetEffectValue(3) # x次失败后必定释放,大于0有效
+        if mustHappenFailCnt and failCnt >= mustHappenFailCnt:
+            addRate = ChConfig.Def_MaxRateValue # 强制增加满概率
+            GameWorld.DebugLog("技能概率失败次数必定成功: mustHappenFailCnt=%s,failCnt=%s,addRate=%s" % (mustHappenFailCnt, failCnt, addRate))
+        elif failCnt > 0:
+            addRate = failAddRateEx * failCnt
+            GameWorld.DebugLog("技能概率失败次数增加概率: failAddRateEx=%s,failCnt=%s,addRate=%s" % (failAddRateEx, failCnt, addRate))
+            
+    if effBuff:
+        buffLayer = effBuff.GetLayer()
+        if buffLayer > 1:
+            addRate *= buffLayer
+            GameWorld.DebugLog("多层buff增加技能概率! skillID=%s,buffLayer=%s,addRate=%s" % (effBuff.GetSkillID(), buffLayer, addRate))
+            
+    return addRate

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