From 985bdf70fd0022733f75bf2106e69c6de77c26b1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十一月 2025 17:29:51 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(卑弥呼所有技能;技能表增加字段Buff保留-BuffRetain,支持死亡保留、复活保留;增加触发方式42-大回合开始时(死亡后有效);增加属性ID 73复活生命加成、74复活怒气加成;优化效果6014-支持失败次数额外概率;优化死亡、复活时的buff处理;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 12 ++++--------
1 files changed, 4 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index 84f9426..7e2e8f4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -28,11 +28,9 @@
import ItemCommon
import OperControlManager
import PetControl
-import ReadChConfig
import DataRecordPack
#import ChItem
import ShareDefine
-import PlayerHorse
import GameObj
import random
import NetPackCommon
@@ -40,12 +38,10 @@
import GameMap
import collections
import PassiveBuffEffMng
-import ChEquip
import SkillShell
import FBCommon
import IpyGameDataPY
import PyGameData
-import TurnAttack
#---------------------------------------------------------------------
GameWorld.ImportAll("Script\\Skill\\" , "GameSkills")
GameWorld.ImportAll("Script\\Skill\\" , "GameBuffs")
@@ -1357,9 +1353,9 @@
# GameWorld.DebugLog("移动中不可使用技能")
# return False
#===========================================================================
- if curPlayer.GetPlayerVehicle() == IPY_GameWorld.pvHorse:
- #GameWorld.DebugLog("骑马中不允许释放技能", curPlayerID)
- PlayerHorse.PlayerRideHorseDown(curPlayer)
+ #if curPlayer.GetPlayerVehicle() == IPY_GameWorld.pvHorse:
+ # #GameWorld.DebugLog("骑马中不允许释放技能", curPlayerID)
+ # PlayerHorse.PlayerRideHorseDown(curPlayer)
if not PlayerControl.PlayerCanStateTransfer(curPlayer):
#GameWorld.DebugLog('CheckUseSkill, PlayerStateErr = %s '%( curPlayer.GetPlayerAction() ), curPlayerID )
@@ -1833,7 +1829,7 @@
#===========================================================================
if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_HorseSkill and SkillCommon.isPassiveAttr(curSkill):
- PlayerHorse.RefreshHorseAttr(curPlayer)
+ pass#PlayerHorse.RefreshHorseAttr(curPlayer)
else:
if SkillCommon.isPassiveAttr(curSkill):
curControl = PlayerControl.PlayerControl(curPlayer)
--
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