From 986730e2725816f2eb9ad6fd645c513de931aa41 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 21 一月 2026 11:52:04 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(命格技能七杀、皇灵、贪狼、司命、破军、天机;增加绝对闪避及抗性属性 81 82;格挡buff支持层级;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 257 +++++++++++++++++++++++++++++++++++++++++---------
1 files changed, 208 insertions(+), 49 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index ad79630..1cbd2e2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -146,6 +146,12 @@
("DWORD", "FightPower", 0),
),
+ "PresetUnlock":(
+ ("BYTE", "PresetType", 1),
+ ("BYTE", "UnlockType", 0),
+ ("DWORD", "UnlockValue", 0),
+ ),
+
"Hero":(
("DWORD", "HeroID", 1),
("char", "Name", 0),
@@ -182,6 +188,7 @@
("list", "AttrIDList", 0),
("list", "AttrValueList", 0),
("DWORD", "SkillID", 0),
+ ("list", "SkillIDExList", 0),
),
"HeroAwake":(
@@ -283,6 +290,7 @@
("float", "AtkRatio", 0),
("float", "MaxHPRatio", 0),
("float", "DefRatio", 0),
+ ("float", "AtkSpeedRatio", 0),
("float", "StunRateRatio", 0),
("float", "SuperHitRateRatio", 0),
("float", "ComboRateRatio", 0),
@@ -603,6 +611,39 @@
("list", "LegendAttrValue", 0),
),
+ "MGGanwuLV":(
+ ("BYTE", "GanwuLV", 1),
+ ("DWORD", "NextNeedExp", 0),
+ ("DWORD", "AtkBase", 0),
+ ("DWORD", "DefBase", 0),
+ ("DWORD", "HPBase", 0),
+ ("DWORD", "AtkSpeedBase", 0),
+ ("dict", "BatAttrBaseDict", 0),
+ ),
+
+ "MGGuayuQuality":(
+ ("BYTE", "ItemColor", 1),
+ ("float", "AtkPlus", 0),
+ ("float", "DefPlus", 0),
+ ("float", "HPPlus", 0),
+ ("float", "AtkSpeedPlus", 0),
+ ("list", "AttrRange", 0),
+ ("dict", "AttrRangeDict", 0),
+ ),
+
+ "MGGuayuType":(
+ ("BYTE", "ItemType", 1),
+ ("BYTE", "EquipPlace", 0),
+ ("float", "BaseAttrProportion", 0),
+ ("DWORD", "FixedAttrID", 0),
+ ("list", "AttrIDLib", 0),
+ ),
+
+ "MGLingyingQuality":(
+ ("DWORD", "Lingying", 1),
+ ("list", "ItemColorWeightList", 0),
+ ),
+
"EquipLegendAttrCount":(
("BYTE", "ItemType", 1),
("BYTE", "ItemColor", 1),
@@ -790,6 +831,10 @@
("BYTE", "SpecAttrID", 0),
("DWORD", "SpecAttrValue", 0),
("DWORD", "SpecAttrPerStarAdd", 0),
+ ("BYTE", "PowerType", 0),
+ ("DWORD", "PowerTypeValue", 0),
+ ("DWORD", "PowerValue", 0),
+ ("DWORD", "PowerPerStarAdd", 0),
),
"GubaoResonanceAttr":(
@@ -807,6 +852,7 @@
"GubaoStar":(
("BYTE", "GubaoQuality", 1),
("BYTE", "GubaoStar", 0),
+ ("list", "QualityStarCond", 0),
("BYTE", "StarUPNeedSelfCnt", 0),
("list", "StarUPNeedItemList", 0),
),
@@ -2217,6 +2263,7 @@
("list", "EquipColorRateList", 0),
("list", "EquipColorRateList1", 0),
("list", "EquipColorRateList2", 0),
+ ("DWORD", "LastSureOutNeed", 0),
),
"LLMJ":(
@@ -2399,6 +2446,17 @@
def GetBuffRetain(self): return self.attrTuple[40] # Buff保留规则 BYTE
def GetFightPower(self): return self.attrTuple[41] # 技能战斗力 DWORD
+# 预设解锁
+class IPY_PresetUnlock():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetPresetType(self): return self.attrTuple[0] # 预设类型 BYTE
+ def GetUnlockType(self): return self.attrTuple[1] # 解锁类型 BYTE
+ def GetUnlockValue(self): return self.attrTuple[2] # 解锁所需值 DWORD
+
# 武将表
class IPY_Hero():
@@ -2450,7 +2508,8 @@
def GetBreakLV(self): return self.attrTuple[1] # 突破等级 BYTE
def GetAttrIDList(self): return self.attrTuple[2] # 属性ID列表 list
def GetAttrValueList(self): return self.attrTuple[3] # 属性值列表 list
- def GetSkillID(self): return self.attrTuple[4] # 激活技能ID DWORD
+ def GetSkillID(self): return self.attrTuple[4] # 激活技能ID DWORD
+ def GetSkillIDExList(self): return self.attrTuple[5] # 激活的额外技能ID列表 list
# 武将觉醒天赋表
class IPY_HeroAwake():
@@ -2617,50 +2676,51 @@
def GetAtkRatio(self): return self.attrTuple[1] # 攻击系数 float
def GetMaxHPRatio(self): return self.attrTuple[2] # float
def GetDefRatio(self): return self.attrTuple[3] # float
- def GetStunRateRatio(self): return self.attrTuple[4] # float
- def GetSuperHitRateRatio(self): return self.attrTuple[5] # float
- def GetComboRateRatio(self): return self.attrTuple[6] # float
- def GetMissRateRatio(self): return self.attrTuple[7] # float
- def GetParryRateRatio(self): return self.attrTuple[8] # float
- def GetSuckHPPerRatio(self): return self.attrTuple[9] # float
- def GetStunRateDefRatio(self): return self.attrTuple[10] # float
- def GetSuperHitRateDefRatio(self): return self.attrTuple[11] # float
- def GetComboRateDefRatio(self): return self.attrTuple[12] # float
- def GetMissRateDefRatio(self): return self.attrTuple[13] # float
- def GetParryRateDefRatio(self): return self.attrTuple[14] # float
- def GetSuckHPPerDefRatio(self): return self.attrTuple[15] # float
- def GetFinalDamPerRatio(self): return self.attrTuple[16] # float
- def GetFinalDamPerDefRatio(self): return self.attrTuple[17] # float
- def GetPhyDamPerRatio(self): return self.attrTuple[18] # float
- def GetPhyDamPerDefRatio(self): return self.attrTuple[19] # float
- def GetMagDamPerRatio(self): return self.attrTuple[20] # float
- def GetMagDamPerDefRatio(self): return self.attrTuple[21] # float
- def GetNormalSkillPerRatio(self): return self.attrTuple[22] # float
- def GetNormalSkillPerDefRatio(self): return self.attrTuple[23] # float
- def GetAngerSkillPerRatio(self): return self.attrTuple[24] # float
- def GetAngerSkillPerDefRatio(self): return self.attrTuple[25] # float
- def GetSuperDamPerRatio(self): return self.attrTuple[26] # float
- def GetSuperDamPerDefRatio(self): return self.attrTuple[27] # float
- def GetCurePerRatio(self): return self.attrTuple[28] # float
- def GetCurePerDefRatio(self): return self.attrTuple[29] # float
- def GetShieldPerRatio(self): return self.attrTuple[30] # float
- def GetShieldPerDefRatio(self): return self.attrTuple[31] # float
- def GetDOTPerRatio(self): return self.attrTuple[32] # float
- def GetDOTPerDefRatio(self): return self.attrTuple[33] # float
- def GetWeiFinalDamPerRatio(self): return self.attrTuple[34] # float
- def GetWeiFinalDamPerDefRatio(self): return self.attrTuple[35] # float
- def GetShuFinalDamPerRatio(self): return self.attrTuple[36] # float
- def GetShuFinalDamPerDefRatio(self): return self.attrTuple[37] # float
- def GetWuFinalDamPerRatio(self): return self.attrTuple[38] # float
- def GetWuFinalDamPerDefRatio(self): return self.attrTuple[39] # float
- def GetQunFinalDamPerRatio(self): return self.attrTuple[40] # float
- def GetQunFinalDamPerDefRatio(self): return self.attrTuple[41] # float
- def GetPVPDamPerRatio(self): return self.attrTuple[42] # float
- def GetPVPDamPerDefRatio(self): return self.attrTuple[43] # float
- def GetGuanchuanRatio(self): return self.attrTuple[44] # float
- def GetGuanchuanDefRatio(self): return self.attrTuple[45] # float
- def GetZhaojiaRatio(self): return self.attrTuple[46] # float
- def GetZhaojiaDefRatio(self): return self.attrTuple[47] # float
+ def GetAtkSpeedRatio(self): return self.attrTuple[4] # float
+ def GetStunRateRatio(self): return self.attrTuple[5] # float
+ def GetSuperHitRateRatio(self): return self.attrTuple[6] # float
+ def GetComboRateRatio(self): return self.attrTuple[7] # float
+ def GetMissRateRatio(self): return self.attrTuple[8] # float
+ def GetParryRateRatio(self): return self.attrTuple[9] # float
+ def GetSuckHPPerRatio(self): return self.attrTuple[10] # float
+ def GetStunRateDefRatio(self): return self.attrTuple[11] # float
+ def GetSuperHitRateDefRatio(self): return self.attrTuple[12] # float
+ def GetComboRateDefRatio(self): return self.attrTuple[13] # float
+ def GetMissRateDefRatio(self): return self.attrTuple[14] # float
+ def GetParryRateDefRatio(self): return self.attrTuple[15] # float
+ def GetSuckHPPerDefRatio(self): return self.attrTuple[16] # float
+ def GetFinalDamPerRatio(self): return self.attrTuple[17] # float
+ def GetFinalDamPerDefRatio(self): return self.attrTuple[18] # float
+ def GetPhyDamPerRatio(self): return self.attrTuple[19] # float
+ def GetPhyDamPerDefRatio(self): return self.attrTuple[20] # float
+ def GetMagDamPerRatio(self): return self.attrTuple[21] # float
+ def GetMagDamPerDefRatio(self): return self.attrTuple[22] # float
+ def GetNormalSkillPerRatio(self): return self.attrTuple[23] # float
+ def GetNormalSkillPerDefRatio(self): return self.attrTuple[24] # float
+ def GetAngerSkillPerRatio(self): return self.attrTuple[25] # float
+ def GetAngerSkillPerDefRatio(self): return self.attrTuple[26] # float
+ def GetSuperDamPerRatio(self): return self.attrTuple[27] # float
+ def GetSuperDamPerDefRatio(self): return self.attrTuple[28] # float
+ def GetCurePerRatio(self): return self.attrTuple[29] # float
+ def GetCurePerDefRatio(self): return self.attrTuple[30] # float
+ def GetShieldPerRatio(self): return self.attrTuple[31] # float
+ def GetShieldPerDefRatio(self): return self.attrTuple[32] # float
+ def GetDOTPerRatio(self): return self.attrTuple[33] # float
+ def GetDOTPerDefRatio(self): return self.attrTuple[34] # float
+ def GetWeiFinalDamPerRatio(self): return self.attrTuple[35] # float
+ def GetWeiFinalDamPerDefRatio(self): return self.attrTuple[36] # float
+ def GetShuFinalDamPerRatio(self): return self.attrTuple[37] # float
+ def GetShuFinalDamPerDefRatio(self): return self.attrTuple[38] # float
+ def GetWuFinalDamPerRatio(self): return self.attrTuple[39] # float
+ def GetWuFinalDamPerDefRatio(self): return self.attrTuple[40] # float
+ def GetQunFinalDamPerRatio(self): return self.attrTuple[41] # float
+ def GetQunFinalDamPerDefRatio(self): return self.attrTuple[42] # float
+ def GetPVPDamPerRatio(self): return self.attrTuple[43] # float
+ def GetPVPDamPerDefRatio(self): return self.attrTuple[44] # float
+ def GetGuanchuanRatio(self): return self.attrTuple[45] # float
+ def GetGuanchuanDefRatio(self): return self.attrTuple[46] # float
+ def GetZhaojiaRatio(self): return self.attrTuple[47] # float
+ def GetZhaojiaDefRatio(self): return self.attrTuple[48] # float
# 主线章节表
class IPY_MainChapter():
@@ -3071,6 +3131,59 @@
def GetLegendAttrID(self): return self.attrTuple[5] # 传奇属性ID list
def GetLegendAttrValue(self): return self.attrTuple[6] # 传奇属性值 list
+# 感悟等级表
+class IPY_MGGanwuLV():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetGanwuLV(self): return self.attrTuple[0] # 感悟等级 BYTE
+ def GetNextNeedExp(self): return self.attrTuple[1] # 升到下一级所需经验 DWORD
+ def GetAtkBase(self): return self.attrTuple[2] # 攻击基础值 DWORD
+ def GetDefBase(self): return self.attrTuple[3] # 防御基础值 DWORD
+ def GetHPBase(self): return self.attrTuple[4] # 生命基础值 DWORD
+ def GetAtkSpeedBase(self): return self.attrTuple[5] # 先攻基础值 DWORD
+ def GetBatAttrBaseDict(self): return self.attrTuple[6] # 其他战斗属性基础值字典,{属性ID:基础值, ...} dict
+
+# 卦玉品质表
+class IPY_MGGuayuQuality():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetItemColor(self): return self.attrTuple[0] # 品质 BYTE
+ def GetAtkPlus(self): return self.attrTuple[1] # 攻击加成 float
+ def GetDefPlus(self): return self.attrTuple[2] # 防御加成 float
+ def GetHPPlus(self): return self.attrTuple[3] # 生命加成 float
+ def GetAtkSpeedPlus(self): return self.attrTuple[4] # 先攻加成 float
+ def GetAttrRange(self): return self.attrTuple[5] # 其他属性通用加成范围,下限|上限 list
+ def GetAttrRangeDict(self): return self.attrTuple[6] # 其他指定属性加成范围字典,{指定属性ID:[范围下限, 上限], ...} dict
+
+# 卦玉类型表
+class IPY_MGGuayuType():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetItemType(self): return self.attrTuple[0] # 类型 BYTE
+ def GetEquipPlace(self): return self.attrTuple[1] # 装备位 BYTE
+ def GetBaseAttrProportion(self): return self.attrTuple[2] # 基础四维属性占比 float
+ def GetFixedAttrID(self): return self.attrTuple[3] # 固定属性ID DWORD
+ def GetAttrIDLib(self): return self.attrTuple[4] # 随机属性ID库,[属性ID, ...] list
+
+# 灵应品质表
+class IPY_MGLingyingQuality():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetLingying(self): return self.attrTuple[0] # 灵应段值 DWORD
+ def GetItemColorWeightList(self): return self.attrTuple[1] # 品质权重列表 list
+
# 装备传奇属性条数表
class IPY_EquipLegendAttrCount():
@@ -3353,7 +3466,11 @@
def GetSpecEffLayerMax(self): return self.attrTuple[8] # 特殊效果最大层数 BYTE
def GetSpecAttrID(self): return self.attrTuple[9] # 特殊属性ID BYTE
def GetSpecAttrValue(self): return self.attrTuple[10] # 特殊属性初始值 DWORD
- def GetSpecAttrPerStarAdd(self): return self.attrTuple[11] # 特殊属性每星成长 DWORD
+ def GetSpecAttrPerStarAdd(self): return self.attrTuple[11] # 特殊属性每星成长 DWORD
+ def GetPowerType(self): return self.attrTuple[12] # 特权效果类型 BYTE
+ def GetPowerTypeValue(self): return self.attrTuple[13] # 特权类型值 DWORD
+ def GetPowerValue(self): return self.attrTuple[14] # 特权初始值 DWORD
+ def GetPowerPerStarAdd(self): return self.attrTuple[15] # 特权每星值成长 DWORD
# 古宝共鸣属性表
class IPY_GubaoResonanceAttr():
@@ -3386,8 +3503,9 @@
def GetGubaoQuality(self): return self.attrTuple[0] # 古宝品质 BYTE
def GetGubaoStar(self): return self.attrTuple[1] # 古宝星级 BYTE
- def GetStarUPNeedSelfCnt(self): return self.attrTuple[2] # 升到本星消耗本体碎片数量 BYTE
- def GetStarUPNeedItemList(self): return self.attrTuple[3] # 消耗其他物品列表 [[物品ID,个数], ...] list
+ def GetQualityStarCond(self): return self.attrTuple[2] # 需同品质X个X星 list
+ def GetStarUPNeedSelfCnt(self): return self.attrTuple[3] # 升到本星消耗本体碎片数量 BYTE
+ def GetStarUPNeedItemList(self): return self.attrTuple[4] # 消耗其他物品列表 [[物品ID,个数], ...] list
# 古宝品质升级表
class IPY_GubaoLV():
@@ -5555,7 +5673,8 @@
def GetLVUPNeedTime(self): return self.attrTuple[2] # 升级下一级所需所需秒 DWORD
def GetEquipColorRateList(self): return self.attrTuple[3] # 小怪产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
def GetEquipColorRateList1(self): return self.attrTuple[4] # 精英产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
- def GetEquipColorRateList2(self): return self.attrTuple[5] # boss产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
+ def GetEquipColorRateList2(self): return self.attrTuple[5] # boss产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
+ def GetLastSureOutNeed(self): return self.attrTuple[6] # 最后一档保底必出 DWORD
# 历练秘笈
class IPY_LLMJ():
@@ -5680,6 +5799,7 @@
self.__LoadFileData("NPC", onlyCheck)
self.__LoadFileData("NPCStronger", onlyCheck)
self.__LoadFileData("Skill", onlyCheck)
+ self.__LoadFileData("PresetUnlock", onlyCheck)
self.__LoadFileData("Hero", onlyCheck)
self.__LoadFileData("HeroTalent", onlyCheck)
self.__LoadFileData("HeroBreak", onlyCheck)
@@ -5723,6 +5843,10 @@
self.__LoadFileData("EquipColor", onlyCheck)
self.__LoadFileData("EquipPlace", onlyCheck)
self.__LoadFileData("AppointItem", onlyCheck)
+ self.__LoadFileData("MGGanwuLV", onlyCheck)
+ self.__LoadFileData("MGGuayuQuality", onlyCheck)
+ self.__LoadFileData("MGGuayuType", onlyCheck)
+ self.__LoadFileData("MGLingyingQuality", onlyCheck)
self.__LoadFileData("EquipLegendAttrCount", onlyCheck)
self.__LoadFileData("EquipLegendAttrType", onlyCheck)
self.__LoadFileData("EquipLegendAttrLib", onlyCheck)
@@ -6162,6 +6286,13 @@
self.CheckLoadData("Skill")
return self.ipySkillCache[index]
+ def GetPresetUnlockCount(self):
+ self.CheckLoadData("PresetUnlock")
+ return self.ipyPresetUnlockLen
+ def GetPresetUnlockByIndex(self, index):
+ self.CheckLoadData("PresetUnlock")
+ return self.ipyPresetUnlockCache[index]
+
def GetHeroCount(self):
self.CheckLoadData("Hero")
return self.ipyHeroLen
@@ -6463,6 +6594,34 @@
self.CheckLoadData("AppointItem")
return self.ipyAppointItemCache[index]
+ def GetMGGanwuLVCount(self):
+ self.CheckLoadData("MGGanwuLV")
+ return self.ipyMGGanwuLVLen
+ def GetMGGanwuLVByIndex(self, index):
+ self.CheckLoadData("MGGanwuLV")
+ return self.ipyMGGanwuLVCache[index]
+
+ def GetMGGuayuQualityCount(self):
+ self.CheckLoadData("MGGuayuQuality")
+ return self.ipyMGGuayuQualityLen
+ def GetMGGuayuQualityByIndex(self, index):
+ self.CheckLoadData("MGGuayuQuality")
+ return self.ipyMGGuayuQualityCache[index]
+
+ def GetMGGuayuTypeCount(self):
+ self.CheckLoadData("MGGuayuType")
+ return self.ipyMGGuayuTypeLen
+ def GetMGGuayuTypeByIndex(self, index):
+ self.CheckLoadData("MGGuayuType")
+ return self.ipyMGGuayuTypeCache[index]
+
+ def GetMGLingyingQualityCount(self):
+ self.CheckLoadData("MGLingyingQuality")
+ return self.ipyMGLingyingQualityLen
+ def GetMGLingyingQualityByIndex(self, index):
+ self.CheckLoadData("MGLingyingQuality")
+ return self.ipyMGLingyingQualityCache[index]
+
def GetEquipLegendAttrCountCount(self):
self.CheckLoadData("EquipLegendAttrCount")
return self.ipyEquipLegendAttrCountLen
--
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