From 986730e2725816f2eb9ad6fd645c513de931aa41 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 21 一月 2026 11:52:04 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(命格技能七杀、皇灵、贪狼、司命、破军、天机;增加绝对闪避及抗性属性 81 82;格挡buff支持层级;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py | 5 ++---
1 files changed, 2 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index e783b37..844e7e7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -1409,14 +1409,13 @@
#{
# tagHead Head;
# BYTE PresetID; //阵容方案预设ID
-# BYTE ShapeType; //本阵容阵型,0为默认阵型,可扩展不同的阵型
# BYTE PosCnt;
# tagCSHeroPresetPos HeroPosList[PosCnt]; // 保存的阵容,只发送最终的阵容武将位置即可
#};
def OnHeroPresetSave(index, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
presetID = clientData.PresetID
- shapeType = clientData.ShapeType
+ shapeType = 0#clientData.ShapeType
heroPosList = clientData.HeroPosList
heroPosDict = {}
@@ -1790,7 +1789,7 @@
heroItemIndexList.append(0)
preset = ChPyNetSendPack.tagSCHeroPreset()
preset.PresetID = heroPresetID
- preset.ShapeType = heroPreset.shapeType
+ #preset.ShapeType = heroPreset.shapeType
preset.HeroItemIndexList = heroItemIndexList
preset.HeroCnt = len(preset.HeroItemIndexList)
presetList.append(preset)
--
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