From 9a5d8288ba607bdcd67cb93e03c7f09ece8b1569 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 13 三月 2026 14:29:24 +0800
Subject: [PATCH] 556 【付费功能】时装商店-服务端(优化时装转化碎片时A801通知,封包修改货币增加IsBind,同物品标记逻辑,时装转化标记=40;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py | 112 +++++++++++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 111 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index 7b7499f..b46800b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -22,16 +22,20 @@
import ItemControler
import PlayerSuccess
import ChPyNetSendPack
+import OpenServerActivity
import PlayerActivity
import NetPackCommon
import PlayerControl
import PlayerOnline
import PlayerPreset
+import PlayerBeauty
import PlayerTask
+import PlayerHJG
import GameWorld
import ChConfig
import random
+import math
def PlayerOnDay(curPlayer):
if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt):
@@ -190,6 +194,7 @@
#首次获得图鉴额外逻辑 ...
Sync_HeroInfo(curPlayer, [heroID])
PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 首次获得
+ OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 首次获得
return
@@ -321,6 +326,7 @@
PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_HeroLVUP, 1)
PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_HeroLVUP)
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAHeroLVUP, 1)
+ OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 升级
return
def GetHeroLVMax(heroItem):
@@ -410,8 +416,15 @@
for itemID, itemCount in dismissReturnItems:
returnCnt = max(1, int(itemCount * ratio / 100.0))
returnItemList.append([itemID, returnCnt])
+ returnItemExDict = {}
+ __calcHeroQualityReturnItemEx(curPlayer, qualityIpyData, returnItemExDict)
+ for key, itemCount in returnItemExDict.items():
+ itemID, isBind = key
+ returnItemList.append([itemID, itemCount, isBind])
+ GameWorld.DebugLog("吞噬额外总返还: %s" % returnItemList)
ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroStarUPReturn", False, {}])
+ OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 升星
return
def GetHeroStarMax(heroID, heroItem=None):
@@ -667,6 +680,7 @@
SetHeroBreakLV(curPlayer, heroItem, nextBreakLV)
PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 突破
+ OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 突破
return
def SetHeroBreakLV(curPlayer, heroItem, breakLV, isSync=True):
@@ -733,6 +747,7 @@
SetHeroAwakeLV(heroItem, nextAwakeLV)
PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 觉醒
+ OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 觉醒
return
def SetHeroAwakeLV(heroItem, awakeLV, isSync=True):
@@ -1010,6 +1025,8 @@
heroItem.Sync_Item()
GameWorld.DebugLog("武将洗炼结果! itemIndex=%s,heroID=%s,washIDList=%s,lockTalentIndexs=%s"
% (itemIndex, heroID, washIDList, lockTalentIndexs))
+ OpenServerActivity.AddOSAValue(curPlayer, ShareDefine.Def_BT_OSA_HeroTrain, washCostItemCount)
+ OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 洗炼
return
def HeroTalentWashReplace(curPlayer, itemIndex, heroItem):
@@ -1109,7 +1126,7 @@
if not heroIpyData:
return
skinIDList = heroIpyData.GetSkinIDList()
- if not skinIDList or len(skinIDList) >= skinIndex:
+ if not skinIDList or skinIndex >= len(skinIDList):
return
skinID = skinIDList[skinIndex]
__onHeroSkinActive(curPlayer, heroID, skinID, isActive)
@@ -1171,6 +1188,62 @@
Sync_HeroInfo(curPlayer, [heroID])
RefreshLordAttr(curPlayer) # 时装升星 - 全体属性
return
+
+def AutoChangeToSkinPoint(curPlayer, curItem, eventName):
+ ## 获得皮肤时自动转化为皮肤碎片
+ # @return: 是否成功转化
+ itemID = curItem.GetItemTypeID()
+ itemIDSkinIDDict = GetItemHeroSkinIDDict()
+ if itemID not in itemIDSkinIDDict:
+ #GameWorld.DebugLog("非武将皮肤物品不处理! itemID=%s not in %s" % (itemID, itemIDSkinIDDict))
+ return
+ skinID = itemIDSkinIDDict[itemID]
+ if not GetHeroSkinState(curPlayer, skinID):
+ #GameWorld.DebugLog("该武将皮肤未激活不处理转化: itemID=%s,skinID=%s" % (itemID, skinID))
+ return
+ curStar = GetHeroSkinStar(curPlayer, skinID)
+ ipyData = IpyGameDataPY.GetIpyGameData("HeroSkinAttr", skinID)
+ if not ipyData:
+ return
+ starMax = ipyData.GetStarMax()
+ if starMax and curStar < starMax:
+ #GameWorld.DebugLog("武将皮肤未满星暂不转化! itemID=%s,skinID=%s,curStar=%s < %s" % (itemID, skinID, curStar, starMax))
+ return
+ skinQuality = ipyData.GetSkinQuality()
+ skinQualityPointDict = IpyGameDataPY.GetFuncEvalCfg("HeroSkin", 1, {})
+ if str(skinQuality) not in skinQualityPointDict:
+ return
+ changePoint = skinQualityPointDict[str(skinQuality)]
+ itemCount = ItemControler.GetItemCount(curItem)
+ addDataDict = {"ItemID":itemID, "ItemCount":itemCount, "SkinID":skinID}
+ moneyType = ShareDefine.TYPE_Price_SkinPoint
+ moneyValue = changePoint * itemCount
+ GameWorld.DebugLog("武将皮肤不需要再升星了自动转化为皮肤碎片! itemID=%s,skinID=%s,skinQuality=%s,moneyValue=%s,itemCount=%s"
+ % (itemID, skinID, skinQuality, moneyValue, itemCount))
+ if not PlayerControl.GiveMoney(curPlayer, moneyType, moneyValue, eventName, addDataDict, notifyAward=False):
+ return
+ curItem.Clear()
+
+ if eventName:
+ isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_HeroSkinChange)
+ ItemControler.NotifyGiveAwardInfo(curPlayer, [], eventName, moneyInfo={moneyType:[moneyValue, isBind]}, dataEx=itemID)
+
+ return True
+
+def GetItemHeroSkinIDDict():
+ ## 获取物品ID对应皮肤ID信息
+ itemIDSkinIDDict = IpyGameDataPY.GetConfigEx("itemIDSkinIDDict")
+ if not itemIDSkinIDDict:
+ itemIDSkinIDDict = {}
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for index in range(ipyDataMgr.GetHeroSkinAttrCount()):
+ ipyData = ipyDataMgr.GetHeroSkinAttrByIndex(index)
+ skinID = ipyData.GetSkinID()
+ skinItemID = ipyData.GetNeedItemID()
+ itemIDSkinIDDict[skinItemID] = skinID
+ IpyGameDataPY.SetConfigEx("itemIDSkinIDDict", itemIDSkinIDDict)
+ GameWorld.DebugLog("加载物品ID对应武将皮肤ID: %s" % itemIDSkinIDDict)
+ return itemIDSkinIDDict
#// B2 37 武将图鉴激活升级 #tagCSHeroBookUP
#
@@ -1419,6 +1492,7 @@
ratio = IpyGameDataPY.GetFuncCfg("HeroRebirth", 5)
dismissItemList = []
returnItemDict = {}
+ returnItemExDict = {}
curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
for itemIndex in itemIndexList:
if itemIndex < 0 or itemIndex >= curPack.GetCount():
@@ -1461,6 +1535,7 @@
GameWorld.DebugLog(" 星级返还: quality=%s,heroStar=%s,ratio=%s,%s,总%s" % (quality, heroStar, ratio, dismissReturnItems, returnItemDict))
__calcHeroLVReturnitem(quality, heroLV, returnItemDict, ratio)
__calcHeroBreakReturnitem(quality, breakLV, returnItemDict, ratio)
+ __calcHeroQualityReturnItemEx(curPlayer, qualityIpyData, returnItemExDict)
dismissItemList.append([itemIndex, heroItem])
if not dismissItemList:
@@ -1471,10 +1546,45 @@
if returnItemDict:
returnItemList = [[k, v] for k, v in returnItemDict.items()]
+ for key, itemCount in returnItemExDict.items():
+ itemID, isBind = key
+ returnItemList.append([itemID, itemCount, isBind])
+ GameWorld.DebugLog("遣散总返还: %s" % returnItemList)
ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroDismiss", False, {}])
return
+def __calcHeroQualityReturnItemEx(curPlayer, qualityIpyData, returnItemExDict):
+ ## 其他功能额外返还
+
+ # 红颜特殊效果: 遣散/吞噬额外返还百分比
+ beautyReturnItems = qualityIpyData.GetBeautyReturnItems()
+ if beautyReturnItems:
+ isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_BeautyEff)
+ retPer = PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_HeroItemExPer)[0]
+ for itemID, itemCount in beautyReturnItems:
+ if not retPer:
+ break
+ key = (itemID, isBind)
+ retCnt = max(1, int(math.ceil(itemCount * retPer / 100.0)))
+ returnItemExDict[key] = returnItemExDict.get(key, 0) + retCnt
+ GameWorld.DebugLog(" 红颜返还: retPer=%s,%s,总%s" % (retPer, beautyReturnItems, returnItemExDict))
+
+ # 称号特殊效果: 遣散/吞噬额外返还百分比
+ titleReturnItems = qualityIpyData.GetTitleReturnItems()
+ if titleReturnItems:
+ isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_TitleEff)
+ retPer = PlayerHJG.GetTitleEffInfo(curPlayer, PlayerHJG.TitleEff_HeroItemExPer)[0]
+ for itemID, itemCount in titleReturnItems:
+ if not retPer:
+ break
+ key = (itemID, isBind)
+ retCnt = max(1, int(math.ceil(itemCount * retPer / 100.0)))
+ returnItemExDict[key] = returnItemExDict.get(key, 0) + retCnt
+ GameWorld.DebugLog(" 称号返还: retPer=%s,%s,总%s" % (retPer, titleReturnItems, returnItemExDict))
+
+ return
+
#// B4 12 战斗阵容预设保存 #tagCSHeroPresetSave
#
#struct tagCSHeroPresetPos
--
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