From 9a5d8288ba607bdcd67cb93e03c7f09ece8b1569 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 13 三月 2026 14:29:24 +0800
Subject: [PATCH] 556 【付费功能】时装商店-服务端(优化时装转化碎片时A801通知,封包修改货币增加IsBind,同物品标记逻辑,时装转化标记=40;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py |   40 +++++++++++-----------------------------
 1 files changed, 11 insertions(+), 29 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index fef7d1b..2a06406 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -23,26 +23,23 @@
 import ChItem
 import PlayerGMOper
 import OperControlManager
+import GameLogic_Qunying
 import ShareDefine
 import ReadChConfig
-import PlayerDienstgrad
 import IpyGameDataPY
 import GameObj
 import GameMap
 import math
 import time
-import PetControl
 import AICommon
 import PlayerSuccess
 import PassiveBuffEffMng
-import FunctionNPCCommon
-import FormulaControl
-import PlayerFlashSale
-import PlayerChatBox
-import PlayerFace
 import PlayerBackup
 import PlayerOnline
 import PlayerGoldRush
+import PlayerTravel
+import PlayerHorse
+import PlayerHJG
 
 #---------------------------------------------------------------------
 #---------------------------------------------------------------------
@@ -124,8 +121,6 @@
         BaseAttack.Sync_AttackResult(curPlayer, useSkillData)
         
     if useSkillData and useSkillData.GetSkillID() != ChConfig.Def_SkillID_Somersault:
-        # 跟随玩家同频率攻击
-        PetControl.PetFight(curPlayer, tick)
         SummonFollowAtk(curPlayer, tick)
     #===========================================================================
     # if not result:
@@ -1021,28 +1016,19 @@
     #if curPlayerAction == IPY_GameWorld.paPreparing :
     #    ProcessPlayerPrepareState(curPlayer, tick)
     
-    #PlayerYinji.ProcessPlayerYinji(curPlayer, tick)
-    
     #刷新组队状态
     #ProcessTeamState(curPlayer, tick)
 
     #玩家在线时间刷新
     #ProcessPlayer_OnlineTime(curPlayer, tick)
     
-    #反外挂验证
-    #PlayerAutoCheckOnline.HackDefense(curPlayer, tick)
-    
     #恶意攻击时间处理
     #AttackCommon.ProcessMaliciousAttackPlayer(curPlayer, tick)
-
-    #活跃放置
-    #PlayerActivity.ProcessActivityPlace(curPlayer)
+    
     #炼器
     #PlayerActLianqi.OnProcess(curPlayer)
     #仙盟攻城战
     #PlayerActFamilyGCZ.OnProcess(curPlayer)
-    #跨服数据同步,放最后
-    #CrossPlayerData.ProcessCrossPlayer(curPlayer, tick)
     return
 
 def ProcessPlayerSecond(curPlayer, tick):
@@ -1054,12 +1040,12 @@
     
     #成就
     PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick, False)
-    #限时抢购
-    PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
-    #神秘商店刷新
-    FunctionNPCCommon.CheckMysticalShopRefresh(curPlayer, tick)
     #淘金
     PlayerGoldRush.OnProcess(curPlayer)
+    #游历
+    PlayerTravel.OnProcess(curPlayer)
+    #群英榜
+    GameLogic_Qunying.OnProcess(curPlayer)
     return
 
 def ProcessPlayerMinute(curPlayer, tick):
@@ -1069,12 +1055,8 @@
         return
     curPlayer.SetTickByType(ChConfig.TYPE_Player_Tick_Minute, tick)
     
-    # 时效称号
-    PlayerDienstgrad.CheckDienstgradTimeout(curPlayer)
-    # 时效头像
-    PlayerFace.OnMinute(curPlayer)
-    # 聊天气泡
-    PlayerChatBox.OnMinute(curPlayer)
+    PlayerHJG.OnMinute(curPlayer)
+    PlayerHorse.OnMinute(curPlayer)
     return
 
 # 一定时间自动释放的被动技能

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