From 9a635fc2a0a0dda52836b7e71f7184b3226517c7 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 18 九月 2025 16:40:52 +0800 Subject: [PATCH] 121 【武将】武将系统-服务端(武将属性计算不取整,精确3位小数;战斗时属性使用原值小数计算,仅血量、怒气取整;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 12 +++++++----- 1 files changed, 7 insertions(+), 5 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index c21574c..088c9db 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -207,12 +207,14 @@ Def_CalcAttr_LV, # 主公等级 0 Def_CalcAttr_MainEquip, # 主装备 1 Def_CalcAttr_HeroBook, # 武将图鉴 2 -) = range(3) +Def_CalcAttr_Realm, # 官职 3 +) = range(4) CalcAttrName = { Def_CalcAttr_LV:"主公等级", Def_CalcAttr_MainEquip:"主装备", Def_CalcAttr_HeroBook:"武将图鉴", + Def_CalcAttr_Realm:"官职", } ##----------------------------------------------------------------------------------------------- @@ -3063,9 +3065,6 @@ Def_Obj_Dict_SkinID = 'SkinID' # 该战斗NPC所绑定的武将皮肤ID,一般仅玩家阵容有 Def_Obj_Dict_TurnFightPosInfo = 'TurnFightPosInfo' # 回合制站位: 阵营编号*100+阵型站位,阵型站位为0时代表非主战单位 Def_Obj_Dict_TurnFightTimeline = 'TurnFightTimeline' # 回合制战斗时间线: 回合数*100+行动编号节点 -Def_Obj_Dict_TurnComboNum = 'TurnComboNum' # 单次累计连击次数 -Def_Obj_Dict_TurnAtkBackNum = 'TurnAtkBackNum' # 单次累计反击次数 -Def_Obj_Dict_TurnParryNum = 'TurnParryNum' # 单次累计格挡次数 Def_Obj_Dict_TurnMissNum = 'TurnMissNum' # 单次累计闪避次数 Def_Obj_Dict_TurnBattleType = 'TurnBattleType' # 本次攻击战斗类型:TurnBattleType_xxx @@ -4279,7 +4278,9 @@ TriggerWay_ShieldBroken, # 承伤盾被击破时 12 TriggerWay_CurSkillEff, # 本技能/buff释放后,一般用于本技能/buff释放后触发,仅该技能释放后有效 13 TriggerWay_CurSkillEffLst, # 本持续buff结算后额外触发效果,仅该持续buff结算后有效 14 -) = range(1, 1 + 14) +TriggerWay_KillOneObj, # 击杀目标后(单次击杀多目标只触发一次) 15 +TriggerWay_KillTagObj, # 击杀每目标后(单次击杀多目标每个目标触发一次) 16 +) = range(1, 1 + 16) # 被动触发有效来源 TriggerSrc_Skill = 1 # 身上技能有效 @@ -4291,6 +4292,7 @@ PassiveEff_AddBuffLayerByWeight = 6001 # 根据权重随机添加buff层数 数值1-[[权重,层级], ...] PassiveEff_ChangeHurtType = 6002 # 变更伤害类型: 值1-伤害类型;值2-可附加验证处于xx状态 [状态1, 状态2, ...] PassiveEff_ChangeHurtMulti = 6003 # 变更伤害倍值(可增可减): 值1-变更倍值;值2-可附加验证处于xx状态 [状态1, 状态2, ...] +PassiveEff_AddSkillPer = 6004 # 增加本次技能万分比: 值1-增加的万分比;值2-可附加验证处于xx状态 [状态1, 状态2, ...] # 被动效果ID有触发值时就返回的 PassiveEffHappenValueList = [PassiveEff_ChangeHurtType] -- Gitblit v1.8.0