From 9a635fc2a0a0dda52836b7e71f7184b3226517c7 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 18 九月 2025 16:40:52 +0800 Subject: [PATCH] 121 【武将】武将系统-服务端(武将属性计算不取整,精确3位小数;战斗时属性使用原值小数计算,仅血量、怒气取整;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py | 5 +++-- 1 files changed, 3 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py index 7ccb093..2f9aa9a 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py @@ -34,7 +34,6 @@ import NPCAI import ChConfig import NPCCommon -import NPCCustomRefresh import time import math import PlayerActivity @@ -394,7 +393,6 @@ # @remarks 函数详细说明. def __Func_NPCRefreshPoint(tick): #NPC刷新点处理逻辑 - NPCCustomRefresh.ProcessAllNPCRefresh(tick) return @@ -412,6 +410,9 @@ # if tick - curNPC.GetAttackTick() < ChConfig.TYPE_NPC_Tick_ProcessAI: # #攻击间隔没有到, 返回 # return + if curNPC.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightPosInfo): + #GameWorld.DebugLog("回合制NPC不处理AI!", curNPC.GetID()) + return npcID = curNPC.GetNPCID() endTick = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FBDict_NPCShowEndTick % npcID) if endTick: -- Gitblit v1.8.0