From 9b026aee7db0db3e7c0f5efa354be73372a12a2a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 21 一月 2026 14:07:26 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(PK攻击顺序规则调整: PVE固定玩家先手,PVP先手排序优先级: 总先攻值 > 战力 > 挑战方先手; )
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py | 13 +++++++++++--
1 files changed, 11 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
index 667d289..bbbc8ca 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
@@ -29,9 +29,11 @@
import PlayerControl
import FunctionNPCCommon
import PlayerActBuyCountGift
+import OpenServerActivity
import PlayerActLoginNew
import PlayerActTask
import ItemControler
+import PlayerMingge
import PlayerTravel
import PlayerHorse
import PlayerArena
@@ -45,11 +47,14 @@
ShareDefine.GameFuncID_Shop:lambda curObj:FunctionNPCCommon.DoShopOpen(curObj),
ShareDefine.GameFuncID_Horse:lambda curObj:PlayerHorse.DoHorseOpen(curObj),
ShareDefine.GameFuncID_Travel:lambda curObj:PlayerTravel.DoTravelOpen(curObj),
+ ShareDefine.GameFuncID_Mingge:lambda curObj:PlayerMingge.DoMinggeOpen(curObj),
+ ShareDefine.GameFuncID_OSA_MainLevel:lambda curObj:OpenServerActivity.DoOSA_MainLevel(curObj),
+ ShareDefine.GameFuncID_OSA_HeroCall:lambda curObj:OpenServerActivity.DoOSA_HeroCall(curObj),
}
def GetFuncOpenLVIpyData(funcID): return IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
-def DoFuncOpenLogic(curPlayer):
+def DoFuncOpenLogic(curPlayer, checkServerDay=True):
'''执行触发功能开启逻辑
@param finishMissionIDList: 完成的任务ID列表
'''
@@ -87,7 +92,11 @@
continue
limitOpenDay = ipyData.GetLimitOpenDay()
- if limitOpenDay and serverDay < limitOpenDay:
+ if limitOpenDay and serverDay < limitOpenDay and checkServerDay:
+ continue
+
+ limitManLevel = ipyData.GetLimitManLevel()
+ if limitManLevel and PlayerControl.GetMainLevelPassValue(curPlayer) < limitManLevel:
continue
# 先更新值再处理开启逻辑,不能可能导致在功能开启逻辑中再开启功能引发的递归死循环
--
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