From 9b026aee7db0db3e7c0f5efa354be73372a12a2a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 21 一月 2026 14:07:26 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(PK攻击顺序规则调整: PVE固定玩家先手,PVP先手排序优先级: 总先攻值 > 战力 > 挑战方先手; )

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTravel.py |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTravel.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTravel.py
index 6275bc3..a3732ef 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTravel.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTravel.py
@@ -19,6 +19,7 @@
 import PlayerControl
 import IpyGameDataPY
 import ChPyNetSendPack
+import PlayerGoldInvest
 import NetPackCommon
 import ItemControler
 import PlayerBeauty
@@ -169,6 +170,7 @@
 def GetTravelEnergyMax(curPlayer):
     initEnergy = IpyGameDataPY.GetFuncCfg("TravelSet", 1)
     addEnergy = PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_TravelEnergy)[0]
+    addEnergy += PlayerGoldInvest.GetTravelEnergyAdd(curPlayer)
     return initEnergy + addEnergy
 
 def CheckTravelEnergyRecover(curPlayer, isNotify=True):

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