From 9b026aee7db0db3e7c0f5efa354be73372a12a2a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 21 一月 2026 14:07:26 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(PK攻击顺序规则调整: PVE固定玩家先手,PVP先手排序优先级: 总先攻值 > 战力 > 挑战方先手; )
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
index fc4ec53..2bb86ef 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
@@ -92,7 +92,7 @@
# 没有类型的,纯配被动效果,有类型的技能在 OnUseSkill 统一处理回合次数,这里只处理纯被动效果的
useCntLimit = None
if not effSkill.GetSkillType():
- useCntLimit = TurnSkill.CheckSkillUseCntLimit(batObj, effSkill)
+ useCntLimit = TurnSkill.CheckSkillUseCntLimit(turnFight, batObj, effSkill)
if useCntLimit:
return
--
Gitblit v1.8.0