From 9b1eca8955321ce7ba8a8151f7c5c169da5fbff6 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 06 八月 2025 15:25:29 +0800 Subject: [PATCH] 80 【常规】背包-服务端(去除使用物品多余验证;同步使用物品封包;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py | 124 ++++++----------------------------------- 1 files changed, 18 insertions(+), 106 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py index 398dd1f..667a42c 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py @@ -42,7 +42,6 @@ import ReadChConfig import OperControlManager import ShareDefine -import PlayerAttrFruit import DataRecordPack import ChPyNetSendPack import NetPackCommon @@ -110,7 +109,7 @@ #=============================================================================== def __Func_InitItem(tick): #初始化物品掉落保护 - MapItemProtectTime = IpyGameDataPY.GetFuncCfg("MapItemProtectTime") + MapItemProtectTime = 120000 #IpyGameDataPY.GetFuncCfg("MapItemProtectTime") GameWorld.GetMapItemManager().SetProtectTime(MapItemProtectTime) #=============================================================================================== @@ -462,12 +461,12 @@ def __DoLogic_PlayerUseItemSelf(curPlayer, useItemIndex, tick, useCnt=1, exData=0): #使用物品行为状态, 判断客户端限制 - if not OperControlManager.IsObjCanDoAction( - curPlayer, - ChConfig.Def_Obj_ActState_ClientAct, - IPY_GameWorld.oalUseItem - ): - return False + #if not OperControlManager.IsObjCanDoAction( + # curPlayer, + # ChConfig.Def_Obj_ActState_ClientAct, + # IPY_GameWorld.oalUseItem + # ): + # return False #------------------封包参数 获得 玩家物品 backPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem) @@ -648,15 +647,6 @@ #这个物品不是一般物品, 直接返回结果 return useSpecialItemResult - #---特殊装备不验证装备属性, 普通物品要验证装备属性--- - itemControler = ItemControler.PlayerItemControler(curPlayer) - - #装备无法使用 - if itemControler.PlayerCanEquipItem(curItem, False): - #这个物品是装备 - PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_774045") - return - #物品类型ID itemTypeID = curItem.GetItemTypeID() @@ -683,10 +673,6 @@ # @return None or True # @remarks 函数详细说明. def __DealWith_SpecialItem(curPlayer, curItem, tick, useCnt, exData): - #果实物品 - useFruitResult = PlayerAttrFruit.DoPlayerEatFruitItem(curPlayer, curItem, useCnt) - if useFruitResult != -1: - return useFruitResult #------------------------获得物品相关属性 itemTypeID = curItem.GetItemTypeID() #物品类型id @@ -896,25 +882,25 @@ # @return 布尔值 # @remarks 检查使用物品的玩家属性. def CheckUseItemSelf_Player(curPlayer): - if GameObj.GetHP(curPlayer) <= 0 : - return False + #if GameObj.GetHP(curPlayer) <= 0 : + # return False # #眩晕时, 不可使用物品 # if curPlayer.GetAbnormalState() == IPY_GameWorld.sctFaint: # return False #使用物品行为状态, 判断服务端限制 - if not OperControlManager.IsObjCanDoAction( - curPlayer, - ChConfig.Def_Obj_ActState_ServerAct, - IPY_GameWorld.oalUseItem - ): - return False + #if not OperControlManager.IsObjCanDoAction( + # curPlayer, + # ChConfig.Def_Obj_ActState_ServerAct, + # IPY_GameWorld.oalUseItem + # ): + # return False #交易状态, 不可使用物品 - if curPlayer.GetPlayerAction() == IPY_GameWorld.paTrade: - PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_372238") - return False + #if curPlayer.GetPlayerAction() == IPY_GameWorld.paTrade: + # PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_372238") + # return False # #GM禁止使用 # if GameWorld.IsGM(curPlayer): @@ -1743,80 +1729,6 @@ infoDict[ShareDefine.Def_MapItemInfo_IsSuite] = 1 return infoDict - -# 特别设定:卓越物品必带武器技能增强效果,使用者请特别注意 -## 装备动态属性,只用于未设置属性的singleItem,roleItem使用多次发背包刷新包 -# @param curItem 玩家实例 -# @param equipData -# @return -def EquipAddAdditionEx(curItem, equipData): - # 绑定 - #if equipData.isBind: - # ItemControler.SetItemIsBind(curItem, equipData.isBind) - - if not ItemCommon.CheckItemIsEquip(curItem): - return - - #=========================================================================== - # # 强化等级 - # if equipData.starLV: - # curItem.SetItemStarLV(equipData.starLV) - # # 打孔 - # if 0 < equipData.holeCnt <= curItem.GetMaxHoleCount(): - # curItem.SetCanPlaceStoneCount(equipData.holeCnt) - # - # # 给镶嵌宝石 - # for i, stoneID in enumerate(equipData.stoneData): - # if i > equipData.holeCnt - 1: - # break - # - # if stoneID <= 0: - # continue - # - # curItem.SetStone(i, stoneID) - #=========================================================================== - - # 套装 - #if equipData.isSuite: - # curItem.SetIsSuite(equipData.isSuite) - #if equipData.suiteLV: - # curItem.SetUserAttr(ShareDefine.Def_IudetSuiteLV, equipData.suiteLV) - # 物品来源 - if equipData.source: - curItem.SetUserAttr(ShareDefine.Def_IudetSource, equipData.source) - - # 传奇属性 - if equipData.legendAttrIDList and equipData.legendAttrValueList: - curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrID) - curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValue) - for i in xrange(len(equipData.legendAttrIDList)): - curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrID, equipData.legendAttrIDList[i]) - curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValue, equipData.legendAttrValueList[i]) - # 传奇属性 - 神 - if equipData.legendAttrIDListShen and equipData.legendAttrValueListShen: - curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrIDShen) - curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValueShen) - for i in xrange(len(equipData.legendAttrIDListShen)): - curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrIDShen, equipData.legendAttrIDListShen[i]) - curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValueShen, equipData.legendAttrValueListShen[i]) - # 传奇属性 - 仙 - if equipData.legendAttrIDListXian and equipData.legendAttrValueListXian: - curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrIDXian) - curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValueXian) - for i in xrange(len(equipData.legendAttrIDListXian)): - curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrIDXian, equipData.legendAttrIDListXian[i]) - curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValueXian, equipData.legendAttrValueListXian[i]) - # 传奇属性 - 极 - if equipData.legendAttrIDListJi and equipData.legendAttrValueListJi: - curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrIDJi) - curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValueJi) - for i in xrange(len(equipData.legendAttrIDListJi)): - curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrIDJi, equipData.legendAttrIDListJi[i]) - curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValueJi, equipData.legendAttrValueListJi[i]) - - ItemCommon.MakeEquipGS(curItem) - return - ## 判断装备是否是可加强装备 # @param curItem 物品实例 -- Gitblit v1.8.0