From 9b1eca8955321ce7ba8a8151f7c5c169da5fbff6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 06 八月 2025 15:25:29 +0800
Subject: [PATCH] 80 【常规】背包-服务端(去除使用物品多余验证;同步使用物品封包;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py |   73 +++++++++++++++++++++++++++---------
 1 files changed, 55 insertions(+), 18 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index 6139b88..2284597 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -419,7 +419,7 @@
     starMax = InitStarUpper + addStarUpper
     return starMax
 
-def DoHeroUpdStar(curPlayer, heroItem, updStar):
+def DoHeroUpdStar(curPlayer, heroItem, updStar, isSync=True):
     ## 执行武将星级更新
     curStar = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
     addStar = updStar - curStar
@@ -427,7 +427,8 @@
     item.SetUserAttr(ShareDefine.Def_IudetHeroStar, updStar)
     if addStar > 0:
         __DoHeroStarTalentUp(item, addStar)
-    heroItem.Sync_Item()
+    if isSync:
+        heroItem.Sync_Item()
     
     itemIndex = heroItem.GetItemPlaceIndex()
     PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex])
@@ -575,9 +576,12 @@
     PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex])
     return
 
-def SetHeroBreakLV(heroItem, breakLV):
+def SetHeroBreakLV(heroItem, breakLV, isSync=True):
     ## 设置武将突破等级
-    heroItem.SetUserAttr(ShareDefine.Def_IudetHeroBreakLV, breakLV)
+    item = heroItem.GetItem()
+    item.SetUserAttr(ShareDefine.Def_IudetHeroBreakLV, breakLV)
+    if isSync:
+        heroItem.Sync_Item()
     return
 
 #// B2 33 武将觉醒 #tagCSHeroAwake
@@ -633,12 +637,13 @@
     PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex])
     return
 
-def SetHeroAwakeLV(heroItem, awakeLV):
+def SetHeroAwakeLV(heroItem, awakeLV, isSync=True):
     ## 设置武将觉醒等级
     item = heroItem.GetItem()
     item.SetUserAttr(ShareDefine.Def_IudetHeroAwakeLV, awakeLV)
     unlockTalentSlotByAwake(item)
-    heroItem.Sync_Item()
+    if isSync:
+        heroItem.Sync_Item()
     return
 
 def unlockTalentSlotByAwake(singleItem):
@@ -712,9 +717,13 @@
 #};
 def OnHeroAwakeSelectTalent(index, clientData, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    playerID = curPlayer.GetPlayerID()
     itemIndex = clientData.ItemIndex
     selectIndex = clientData.SelectIndex
+    doSelectAwakeTalent(curPlayer, itemIndex, selectIndex)
+    return
+
+def doSelectAwakeTalent(curPlayer, itemIndex, selectIndex, isSync=True):
+    playerID = curPlayer.GetPlayerID()
     heroItem = GetHeroItem(curPlayer, itemIndex)
     if not heroItem:
         return
@@ -757,10 +766,11 @@
     for index, talentID in enumerate(idList):
         singleItem.AddUserAttr(ShareDefine.Def_IudetHeroTalentID, talentID)
         singleItem.AddUserAttr(ShareDefine.Def_IudetHeroTalentIDLV, lvList[index])
-            
+        
     unlockTalentSlotByAwake(singleItem)
     
-    heroItem.Sync_Item()
+    if isSync:
+        heroItem.Sync_Item()
     
     PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex])
     return
@@ -1210,15 +1220,6 @@
     PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_HeroBook, heroBookAttrDict)
     return
 
-def RefreshLineupHeroAttr(curPlayer):
-    ## 刷新阵容武将属性
-    
-    # 计算阵容总战力 = 角色总战力为主阵容战力,需同步计算不同阵容战力
-    return
-
-def CaclHeroCardAttr():
-    return
-
 def Sync_HeroInfo(curPlayer, heroIDList=None):
     if heroIDList != None:
         syncHeroIDList = heroIDList
@@ -1256,3 +1257,39 @@
     clientPack.HeroCnt = len(clientPack.HeroInfoList)    
     NetPackCommon.SendFakePack(curPlayer, clientPack)
     return
+
+def Sync_Lineup(curPlayer, lineupID=None):
+    if lineupID:
+        syncIDList = [lineupID]
+    else:
+        syncIDList = ShareDefine.LineupList
+        
+    lineupList = []
+    olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
+    for lineupID in syncIDList:
+        lineup = olPlayer.GetLineup(lineupID)
+        if not lineup:
+            continue
+        
+        posNumItemIndexDict = {v:k for k, v in lineup.heroItemDict.items()}
+        heroItemIndexList = [] # 所在武将背包索引+1列表 [站位1物品索引+1, 站位2, ...],站位无武将时为0
+        for posNum in range(1, 1 + ShareDefine.LineupObjMax):
+            if posNum in posNumItemIndexDict:
+                heroItemIndexList.append(posNumItemIndexDict[posNum] + 1)
+            else:
+                heroItemIndexList.append(0)
+        packLineup = ChPyNetSendPack.tagSCLineup()
+        packLineup.LineupID = lineup.lineupID
+        packLineup.ShapeType = lineup.shapeType
+        packLineup.HeroItemIndexList = heroItemIndexList
+        packLineup.HeroCnt = len(packLineup.HeroItemIndexList)
+        lineupList.append(packLineup)
+        
+    if not lineupList:
+        return
+    
+    clientPack = ChPyNetSendPack.tagSCLineupInfo()
+    clientPack.LineupList = lineupList
+    clientPack.LineupCnt = len(clientPack.LineupList)
+    NetPackCommon.SendFakePack(curPlayer, clientPack)
+    return

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