From 9b67e4335f655af8c8aef8aa1e7d41e509c50b76 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 12 九月 2025 17:38:35 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(反击改为使用普攻,去除通用反击技能设定;武将特长支持;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py | 55 ++++++++++++++++++++++++++++++++++++++++++++----------- 1 files changed, 44 insertions(+), 11 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py index a763895..c670c0e 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py @@ -605,6 +605,7 @@ if CanCombo(curBatObj, tagObj): # 连击根据技能目标配置逻辑重新选择目标 GameWorld.DebugLog("● %s 【连击】" % TurnAttack.GetObjName(curBatObj)) + DoHeroSpecialty(turnFight, curBatObj, ChConfig.HeroSpecialty_Combo, useSkill.GetSkillID()) OnUseSkill(turnFight, curBatObj, useSkill, batType=ChConfig.TurnBattleType_Combo) return @@ -615,8 +616,9 @@ return tagID = tagObj.GetID() - if tagObj.GetAtkDistType() != ChConfig.AtkDistType_Short: - GameWorld.DebugLog("非近战不可反击! tagID=%s" % tagID) + canAtkbackDictTypeList = IpyGameDataPY.GetFuncEvalCfg("ParryCfg", 2) + if tagObj.GetAtkDistType() not in canAtkbackDictTypeList: + GameWorld.DebugLog("该远近类型武将不可反击! tagID=%s,AtkDistType=%s not in %s" % (tagID, tagObj.GetAtkDistType(), canAtkbackDictTypeList)) return canAtkBack = False @@ -636,7 +638,7 @@ useSkill = skillManager.GetSkillByIndex(index) if not useSkill: continue - if useSkill.GetFuncType() == ChConfig.Def_SkillFuncType_AtkbackSkill: + if useSkill.GetFuncType() == ChConfig.Def_SkillFuncType_TurnNormaSkill: # 使用普攻反击 GameWorld.DebugLog("可以反击! tagID=%s" % tagID) return useSkill return @@ -702,6 +704,7 @@ TurnAttack.SetObjKilled(turnFight, curObj) # 统计伤血,可能单个技能对同一目标造成多次伤害 + isSuperHit, isStun, isSuckHP = False, False, False missObjIDList = [] for hurtObj in useSkill.GetHurtObjList(): hurtObjID = hurtObj.GetObjID() @@ -712,7 +715,23 @@ __doSkillHurtAnger(tagObj, hurtObj.GetLostHP(), useSkill) if hurtObj.HaveHurtType(ChConfig.HurtType_Miss): missObjIDList.append(hurtObjID) - + DoHeroSpecialty(turnFight, tagObj, ChConfig.HeroSpecialty_Miss, relatedSkillID) + if hurtObj.HaveHurtType(ChConfig.HurtType_Parry): + DoHeroSpecialty(turnFight, tagObj, ChConfig.HeroSpecialty_Parry, relatedSkillID) + if hurtObj.HaveHurtType(ChConfig.HurtType_SuperHit): + isSuperHit = True + if hurtObj.HaveHurtType(ChConfig.HurtType_Stun): + isStun = True + if hurtObj.GetSuckHP() > 0: + isSuckHP = True + # 群攻只触发一次特长 + if isSuperHit: + DoHeroSpecialty(turnFight, curObj, ChConfig.HeroSpecialty_SuperHit, relatedSkillID) + if isStun: + DoHeroSpecialty(turnFight, curObj, ChConfig.HeroSpecialty_Stun, relatedSkillID) + if isSuckHP: + DoHeroSpecialty(turnFight, curObj, ChConfig.HeroSpecialty_SuckHP, relatedSkillID) + # 结算副本相关的攻击结果,仅主动发起玩家阵容武将触发 curPlayer = turnFight.curPlayer if curPlayer and curObj and curObj.GetOwnerID() == curPlayer.GetPlayerID(): @@ -784,7 +803,7 @@ ## 技能释放者怒气相关 if SkillCommon.isAngerSkill(useSkill): curBatObj.SetXP(0) - elif SkillCommon.isTurnNormalSkill(useSkill): + elif SkillCommon.isTurnNormalSkill(useSkill) and useSkill.GetBatType() == ChConfig.TurnBattleType_Normal: addXP = IpyGameDataPY.GetFuncCfg("AngerXP", 3) AddTurnFightXP(curBatObj, addXP, "skillID:%s" % useSkill.GetSkillID()) return @@ -812,6 +831,21 @@ updXP = curXP + addXP gameObj.SetXP(updXP) GameWorld.DebugLog(" 更新XP: curID=%s,curXP=%s,addXP=%s,updXP=%s,reason=%s" % (gameObj.GetID(), curXP, addXP, updXP, reason)) + return + +def DoHeroSpecialty(turnFight, gameObj, specialty, relatedSkillID=0): + ## 执行武将特长 + if gameObj.GetSpecialty() != specialty: + return + specialtyAddXPDict = IpyGameDataPY.GetFuncEvalCfg("AngerXP", 5, {}) + if str(specialty) not in specialtyAddXPDict: + return + addXP = specialtyAddXPDict[str(specialty)] + curXP = gameObj.GetXP() + updXP = curXP + addXP + gameObj.SetXP(updXP, False) + GameWorld.DebugLog(" 特长加XP: curID=%s,curXP=%s,addXP=%s,updXP=%s,特性=%s" % (gameObj.GetID(), curXP, addXP, updXP, specialty)) + Sync_PropertyRefreshView(turnFight, gameObj, ChConfig.AttrID_XP, updXP, addXP, diffType=1, relatedSkillID=relatedSkillID) return def __DoCurSkillEff(turnFight, curObj, useSkill, missObjIDList): @@ -999,7 +1033,6 @@ skillID = curSkill.GetSkillID() isTurnNormalSkill = SkillCommon.isTurnNormalSkill(curSkill) isAngerSkill = SkillCommon.isAngerSkill(curSkill) - isAtkbackSkill = SkillCommon.isAtkbackSkill(curSkill) isDot = ("damageoftime" in kwargs) angerOverflow = 0 # 怒气溢出值 @@ -1028,12 +1061,12 @@ #calcType = curSkill.GetCalcType() 目前暂时按攻击算伤害,之后可以扩展其他 - isSuperHit, isParry = False, False + isSuperHit, isParry, isStun = False, False, False aSuperDamPer, dSuperDamPerDef = 0, 0 if not isDot: isSuperHit = CanSuperHit(atkObj, defObj) # 是否暴击 isParry = (isTurnNormalSkill and CanParry(atkObj, defObj)) # 是否格挡,仅针对普攻 - CanStun(turnFight, atkObj, defObj, curSkill) # 是否击晕 + isStun = CanStun(turnFight, atkObj, defObj, curSkill) # 是否击晕 if isSuperHit: hurtTypes |= pow(2, ChConfig.HurtType_SuperHit) @@ -1045,6 +1078,9 @@ if ignoreDef: hurtTypes |= pow(2, ChConfig.HurtType_IgnoreDef) + + if isStun: + hurtTypes |= pow(2, ChConfig.HurtType_Stun) #参与运算的数值 #rand = random.random() #种子数 0~1 @@ -1101,9 +1137,6 @@ elif isAngerSkill: hurtValue = eval(IpyGameDataPY.GetFuncCompileCfg("HurtFormula", 2)) GameWorld.DebugLog(" 怒气技能伤害=%s" % (hurtValue)) - elif isAtkbackSkill: - hurtValue = eval(IpyGameDataPY.GetFuncCompileCfg("HurtFormula", 3)) - GameWorld.DebugLog(" 反击伤害=%s" % (hurtValue)) else: hurtValue = eval(IpyGameDataPY.GetFuncCompileCfg("HurtFormula", 4)) GameWorld.DebugLog(" 其他伤害=%s" % (hurtValue)) -- Gitblit v1.8.0