From 9bbff431b0f42a19ed6efe6b98164586b5984a20 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 20 一月 2026 15:55:00 +0800
Subject: [PATCH] 16 卡牌服务端(后台GM广播;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py | 23 +++++++++++++++++++----
1 files changed, 19 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
index 5cf0dc3..9cb53a9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
@@ -27,7 +27,6 @@
import ItemControler
import IPY_GameWorld
import NetPackCommon
-import PlayerBeauty
import PlayerArena
import PlayerLLMJ
import ItemCommon
@@ -257,12 +256,19 @@
dropAppointEquipDict = IpyGameDataPY.GetFuncEvalCfg("MainDropAppoint", 1, {})
appointDropCntMax = max(dropAppointEquipDict) if dropAppointEquipDict else 0
+ lastSureOutNeed = ipyData.GetLastSureOutNeed() # 最后一档保底必出
+ lastColorCnt = IpyGameDataPY.GetFuncCfg("ItemRecordEquip", 1) # 有产出的最后几个品质需要记录
+
for index in range(dropEquipCnt):
bossType = bossTypeList[index % len(bossTypeList)]
if bossType not in bossTypeDropRateDict:
continue
colorRateList = bossTypeDropRateDict.get(bossType, [])
- GameWorld.DebugLog("bossType=%s,colorRateList=%s,totalRate=%s" % (bossType, colorRateList, totalRate), playerID)
+ lastColorEquipLucky = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LastColorEquipLucky)
+ lastColor = colorRateList[-1][1]
+ needRecordColorMin = lastColor - lastColorCnt + 1
+ GameWorld.DebugLog("lastColorEquipLucky=%s/%s,bossType=%s,lastColor=%s,colorRateList=%s,totalRate=%s"
+ % (lastColorEquipLucky, lastSureOutNeed, bossType, lastColor, colorRateList, totalRate), playerID)
setAttrDict = None
appointDropEquipCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AppointDropEquipCnt) + 1
@@ -278,7 +284,13 @@
setAttrDict[ShareDefine.Def_CItemKey_AppointID] = appointID
GameWorld.DebugLog("定制掉落第%s次: equipID=%s,setAttrDict=%s" % (appointDropEquipCnt, randEquipID, setAttrDict))
else:
- itemColor = GameWorld.GetResultByRandomList(colorRateList)
+ if lastSureOutNeed and lastColorEquipLucky >= lastSureOutNeed:
+ itemColor = lastColor
+ GameWorld.DebugLog("保底必出最后一档品质: %s,lastColorEquipLucky=%s/%s" % (itemColor, lastColorEquipLucky, lastSureOutNeed))
+ else:
+ itemColor = GameWorld.GetResultByRandomList(colorRateList)
+ if itemColor == lastColor or not lastSureOutNeed:
+ lastColorEquipLucky = 0
if not itemColor:
continue
equipIDList = NPCCommon.__GetEquipIDList(0, color=itemColor, placeList=ChConfig.Def_MainEquipPlaces, findType="MainEquipDrop")
@@ -291,9 +303,12 @@
continue
curItem.SetIsBind(1) # 为1时代表是掉落
#GameWorld.DebugLog("掉落装备: randEquipID=%s,%s" % (randEquipID, curItem.GetGUID()), playerID)
- if not ItemControler.DoLogic_PutItemInPack(curPlayer, curItem, packIndexList=[IPY_GameWorld.rptIdentify]):
+ isForceDR = curItem.GetItemColor() >= needRecordColorMin # 记录流向
+ if not ItemControler.DoLogic_PutItemInPack(curPlayer, curItem, event=["MainDrop", isForceDR, {}], packIndexList=[IPY_GameWorld.rptIdentify]):
continue
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LastColorEquipLucky, lastColorEquipLucky)
+
unXiantaoCntEquip -= dropOneNeed
PlayerControl.SetUnXiantaoCntEquip(curPlayer, unXiantaoCntEquip)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, unXiantaoCntEquip)
--
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