From 9d5ec7599f3abe0cebb76ce1df3c3b8c4e0aa51e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 10 二月 2026 11:40:15 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(跨服聊天;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py |  337 +++++++++++++++++++++++++++++++++++++------------------
 1 files changed, 224 insertions(+), 113 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
index 7cde81b..1262e72 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
@@ -95,23 +95,23 @@
 # @return 返回值无意义
 # @remarks 重新加载脚本
 def ReloadScript(scriptPath, importDir):
-    gameWorld = GetGameWorld()
-    tick = gameWorld.GetTick()
-    
-    #未到刷新间隔
-    if tick - gameWorld.GetTickByType(ChConfig.TYPE_Map_Tick_ReloadScript) < \
-                ChConfig.TYPE_Map_Tick_Time[ChConfig.TYPE_Map_Tick_ReloadScript]:
-        return
-    
-    gameWorld.SetTickByType(ChConfig.TYPE_Map_Tick_ReloadScript, tick)
-    
-    if __GetPsycoIsOpen():
-        #Psyco开启
-        PsycoReload(tick)
-        return
+#    gameWorld = GetGameWorld()
+#    tick = gameWorld.GetTick()
+#    
+#    #未到刷新间隔
+#    if tick - gameWorld.GetTickByType(ChConfig.TYPE_Map_Tick_ReloadScript) < \
+#                ChConfig.TYPE_Map_Tick_Time[ChConfig.TYPE_Map_Tick_ReloadScript]:
+#        return
+#    
+#    gameWorld.SetTickByType(ChConfig.TYPE_Map_Tick_ReloadScript, tick)
+#    
+#    if __GetPsycoIsOpen():
+#        #Psyco开启
+#        PsycoReload(tick)
+#        return
 
     #Psyco关闭
-    __ReloadScript()
+    #__ReloadScript() 不再调用,c++会触发多个Reload,py默认只在 ReloadEvent 调用一次
     return
 
 #---------------------------------------------------------------------
@@ -121,16 +121,24 @@
 # @remarks 
 def __ReloadScript():
     #重新加载已经预存的脚本
+    Log("=============================== ReloadScript Begin ===============================")
     for name, reloadPath in sys.modules.items():
         try:
+            pathStr = str(reloadPath)
+            if "\\Lib\\" in pathStr or "\\DLLs\\" in pathStr:
+                #DebugLog("Py库脚本不重读,会引起类继承出现问题导致报错! %s, %s" % (name, reloadPath))
+                continue
             if name in ["PyGameData"]:
                 DebugLog("%s 模块不重读!" % name)
                 continue
             reload(reloadPath)
         except Exception:
             continue
-
-    Log("Reload Begin : time = %s"%GetCurrentDataTimeStr())
+        
+    import DataRecordPack
+    DataRecordPack.DR_Reload("script")
+    Log("=============================== ReloadScript End ===============================")
+    ReadChConfig.OnReloadConfig()
     return
 
 #---------------------------------------------------------------------
@@ -507,7 +515,9 @@
 # @return 返回值. 是否通过检查
 # @remarks 概率相关, 这个事件是否能够出现
 def CanHappen(rate, maxRate=ShareDefine.Def_MaxRateValue):
-    if random.randint(0, maxRate -1) < rate:
+    if rate <= 0:
+        return 0
+    if rate >= maxRate or random.randint(0, maxRate -1) < rate:
         return 1
     
     return 0
@@ -609,10 +619,8 @@
         return False
     #if not curPlayer.GetInitOK():
     #    return False
-    #if IsTJGPlayer(curPlayer):
+    #if IsMirrorPlayer(curPlayer):
     #    return False
-    if IsMirrorPlayer(curPlayer):
-        return False
     return True
 
 #---------------------------------------------------------------------
@@ -692,20 +700,21 @@
         return startDateStr, endDateStr
     
     # 开服天
+    import DBDataMgr
     if startDateStr.isdigit():
-        diffDay = GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1
+        diffDay = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_ServerDay) + 1
         startDateTime = curDateTime + datetime.timedelta(days=(int(startDateStr)-diffDay))
         endDateTime = curDateTime + datetime.timedelta(days=(int(endDateStr)-diffDay))
         
     # K开服天
     elif startDateStr.startswith("K"):
-        diffDay = GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1
+        diffDay = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_ServerDay) + 1
         startDateTime = curDateTime + datetime.timedelta(days=(ToIntDef(startDateStr[1:])-diffDay))
         endDateTime = curDateTime + datetime.timedelta(days=(ToIntDef(endDateStr[1:])-diffDay))
         
     # 合服天
     elif startDateStr.startswith("Mix"):
-        diffDay = GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_MixServerDay) + 1
+        diffDay = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_MixServerDay) + 1
         startDateTime = curDateTime + datetime.timedelta(days=(int(startDateStr[3:])-diffDay))
         endDateTime = curDateTime + datetime.timedelta(days=(int(endDateStr[3:])-diffDay))
         
@@ -899,6 +908,22 @@
         return
     
     return
+
+## 获得指定的时间格式
+#  @param timeStr 时间列表
+#  @param timeFormat 指定的转换格式
+#  @return 时间datetime格式
+#  @remarks 获得指定的时间格式
+def GetDateTimeByFormatStr(timeStr, timeFormat):
+    timeStr = timeStr.strip().split(".")[0]
+    try:
+        return  datetime.datetime.strptime(timeStr, timeFormat)
+    except BaseException , e :
+        Log("%s : %s"%(e, timeStr))
+        return
+
+    return
+
 #---------------------------------------------------------------------
 ##获得与现实时间差距的小时数
 # @param dateTimeStr 比较时间字符 如"2010-05-26 11:21:25"
@@ -973,6 +998,16 @@
     dateTimeB = ChangeTimeNumToDatetime(timeB)
     dateTimeB = datetime.datetime(dateTimeB.year, dateTimeB.month, dateTimeB.day, 0, 0, 0)
     return (dateTimeA - dateTimeB).days
+
+def GetEndTimeByZeroTime(startTime, addDays):
+    ## 获取结束时间,根据0点结束计算
+    # @param startTime: 起始时间戳
+    # @param addDays: 增加的天数,如果是1天实际为当天,即1代表当天
+    startDate = ChangeTimeNumToDatetime(startTime)
+    startZeroDate = datetime.datetime(startDate.year, startDate.month, startDate.day, 23, 59, 59)
+    startZeroTime = int(time.mktime(startZeroDate.timetuple()))
+    endTime = startTime + (startZeroTime - startTime) + max(addDays - 1, 0) * 24 * 3600
+    return endTime
 
 #---------------------------------------------------------------------
 ##获取与当前时间相差天数的datetime格式数据
@@ -1162,9 +1197,6 @@
     if npcObj == IPY_GameWorld.gnotSummon:
         return GetNPCManager().FindSummonNPCByID(curTagNPC.GetID())
     
-    elif npcObj == IPY_GameWorld.gnotTruck:
-        return GetNPCManager().FindTruckByID(curTagNPC.GetID())
-    
     elif npcObj == IPY_GameWorld.gnotPet:
         return GetNPCManager().FindPetByID(curTagNPC.GetID())
     
@@ -1282,6 +1314,22 @@
     LogUI.Msg('%s\t%s\tPyDebug:%s'%(par, playerID, msg))
     return
 
+def DebugLogEx(logFormat, *args):
+    ## DEBUG调试输出信息,只传入日志格式跟参数,非debug下不进行日志内容格式化
+    # @param logFormat: 日志内容格式,也可以直接传入完整的日志内容
+    # @param args: 日志参数,最后一个参数可以多传一个参数作为playerID用
+    if not __GameWorld.GetDebugLevel():
+        return
+    par = 0
+    playerID = 0
+    try:
+        msg = logFormat % args
+    except:
+        msg = logFormat % args[:-1]
+        playerID = args[-1]
+    LogUI.Msg('%s\t%s\tPyDebug:%s'%(par, playerID, msg))
+    return True
+
 #---------------------------------------------------------------------
 ##获得当前服务器跨服ID
 # @param 无
@@ -1316,48 +1364,82 @@
 def GetServerVersion():
     return GetGameWorld().GetServerVersion()
 
-def GetServerGroupID():
-    ## 服务器组ID,必须唯一,代表这台物理服务器
-    return ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "GroupID"), 0)
+def IsCrossServer():
+    ## 是否跨服服务器,跨服中心跟常规跨服都算跨服
+    return GetServerType() in [ShareDefine.serverType_Cross, ShareDefine.serverType_CrossCenter]
 
-def GetServerID():
-    ## 当前服务器ID
-    return 87
+def IsCrossCenter():
+    ## 是否跨服中心服务器
+    return GetServerType() == ShareDefine.serverType_CrossCenter
+
+def CheckCrossCenterUniquenessErr():
+    ## 检查跨服中心唯一性
+    # @return: 是否异常
+    if not IsCrossCenter():
+        return
+    serverCnt = 0
+    serverDict = ReadChConfig.GetServerConfigDict()
+    for serverInfo in serverDict.values():
+        serverType = serverInfo[ShareDefine.serverCfgIndex_ServerType]
+        if serverType == ShareDefine.serverType_CrossCenter:
+            serverCnt += 1
+            if serverCnt > 1:
+                SendGameErrorEx("CrossCenterUniquenessErr", "跨服中心只允许配置一台", isRaiseErr=True)
+                return
+    return
+
+def IsMainServer():
+    ## 是否游戏服
+    return GetServerType() == ShareDefine.serverType_Main
+
+def IsBattleServer():
+    ## 是否战斗服务器
+    return GetServerType() == ShareDefine.serverType_Battle
+
+def GetServerType():
+    ## 本服服务器类型
+    ServerType = IpyGameDataPY.GetConfigEx("ServerType")
+    if ServerType == None:
+        ServerType = 0
+        serverDict = ReadChConfig.GetServerConfigDict()
+        serverID = GetGameWorld().GetServerID()
+        if serverID in serverDict:
+            serverInfo = serverDict[serverID]
+            ServerType = serverInfo[ShareDefine.serverCfgIndex_ServerType]
+            DebugLog("加载本服服务器类型: serverID=%s,ServerType=%s,serverInfo=%s" % (serverID, ServerType, serverInfo))
+        IpyGameDataPY.SetConfigEx("ServerType", ServerType)
+    return ServerType
+
+def GetServerGroupName():
+    ## 服务器组名,取 ServersRoute 中的配置
+    return ReadChConfig.GetServersRouteConfig("platform", "GroupName")
+
+def GetMixServerDict():
+    ## 获取合服信息
+    # @return: {主服ID:[主服ID, 子服ID, ...], ...}
+    return # 待处理,以后有合服需要再写
+    #MixServerDict = IpyGameDataPY.GetConfigEx("MixServerDict")
+    #if MixServerDict == None:
+    #    MixServerDict = {}
+    #    MainServerDict = {} # 所属主服ID {子服ID:主服ID, ...}
+    #    groupName = GetServerGroupName()
+    #    serverDict = ReadChConfig.GetServerConfigDict()
+    #    for serverInfo in serverDict.values():
+    #        groupName = serverInfo[ShareDefine.serverCfgIndex_GroupName]
+    #        serverMapID = serverInfo[ShareDefine.serverCfgIndex_MapID]
+    #        serverType = serverInfo[ShareDefine.serverCfgIndex_ServerType]
+    #    IpyGameDataPY.SetConfigEx("MixServerDict", MixServerDict)
+    #    IpyGameDataPY.SetConfigEx("MainServerDict", MainServerDict)
+    #return MixServerDict
 
 def GetMainServerID(serverID):
     ## 获取服务器ID所属主服ID
-    ServerIDMainServerDict = IpyGameDataPY.GetConfigEx("ServerIDMainServerDict")
-    if ServerIDMainServerDict == None:
-        filePath = ChConfig.GetDBPath() + ("\\MixServerMap_%s.json" % GetPlatform())
-        if not os.path.isfile(filePath):
-            SendGameErrorEx("GetMainServerIDError", "file can not found. %s" % filePath)
-        else:
-            fileObj = open(filePath, 'rb')
-            content = fileObj.read()
-            fileObj.close()
-            MixServerMapDict = eval(content)
-            
-            ServerIDMainServerDict = {}
-            for mainServerIDStr, serverIDList in MixServerMapDict.items():
-                mainServerID = int(mainServerIDStr)
-                for sID in serverIDList:
-                    ServerIDMainServerDict[sID] = mainServerID
-            IpyGameDataPY.SetConfigEx("ServerIDMainServerDict", ServerIDMainServerDict)
-            Log("加载 ServerIDMainServerDict=%s" % ServerIDMainServerDict)
-            
-    if not ServerIDMainServerDict:
-        return serverID
-    return ServerIDMainServerDict.get(serverID, serverID)
-
-def GetPlatformServerNum(platform):
-    # 获取服务器的平台编号
-    platformNumDict = ReadChConfig.GetDBEvalChConfig("DBPlatformNum")
-    #===========================================================================
-    # if platform not in platformNumDict:
-    #    ErrLog("DBPlatformNum没有配置该服务器平台所对应的编号!platfrom=%s" % platform)
-    #    raise Exception("DBPlatformNum没有配置该服务器平台所对应的编号!platfrom=%s" % platform)
-    #===========================================================================
-    return platformNumDict.get(platform, 0)
+    return serverID
+    #GetMixServerDict()
+    #MainServerDict = IpyGameDataPY.GetConfigEx("MainServerDict")
+    #if not MainServerDict or serverID not in MainServerDict:
+    #    return serverID
+    #return MainServerDict[serverID]
 
 ##获得当前服务器平台
 # @param 无
@@ -1365,19 +1447,11 @@
 def GetPlatform():
     return ReadChConfig.GetPyMongoConfig("platform", "PlatformName")
 
-#===============================================================================
-# ##获得当前服务器ID
-# # @param 无
-# # @return
-# def GetServerID():
-#    return ToIntDef(GetServerSID()[1:], 0)
-#===============================================================================
+def GetAppID():
+    ## 获取渠道ID
+    return ReadChConfig.GetPyMongoConfig("platform", "AppID")
 
-#===============================================================================
-# def GetServerSID():
-#    ##获得当前服务器ID, 带s的
-#    return ReadChConfig.GetPyMongoConfig("platform", "ServerID")
-#===============================================================================
+def IsTestPlatform(platform): return platform in ["test", "yun"]
 
 def GetCreateRoleDays(curPlayer):
     # 获取创角第几天
@@ -1402,14 +1476,20 @@
     infoList = accID.split(Def_AccID_Split_Sign)
     return "" if len(infoList) < 3 else infoList[-1]
 
-def GetPlayerMainServerID(accIDPlatform):
-    # 玩家合服后所属主服ID
-    # @param accIDPlatform: 玩家账号所属的平台
-    mainServerID = ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "%sMainServerID" % accIDPlatform), None)
-    if mainServerID != None:
-        return mainServerID
-    return 0
+def GetDBPlayerAccIDByID(playerID):
+    ## 获取玩家表账号ID - 根据玩家ID, 可用于判断是否本服玩家
+    return PyGameData.g_dbPlayerIDMap.get(playerID, "")
 
+def CheckServerIDInList(serverID, serverIDList):
+    if serverIDList == None:
+        return False
+    if not serverIDList:
+        return True
+    for serverIDInfo in serverIDList:
+        if (isinstance(serverIDInfo, (list, tuple)) and len(serverIDInfo) == 2 and serverIDInfo[0] <= serverID <= serverIDInfo[1]) \
+            or (isinstance(serverIDInfo, int) and serverIDInfo == serverID):
+            return True
+    return False
 
 #===============================================================================
 # 平台ID = appid
@@ -1429,7 +1509,10 @@
 
 ##获取玩家所属平台
 def GetPlayerPlatform(curPlayer):
-    return curPlayer.GetAccountData().GetOperator()
+    appID = curPlayer.GetAccountData().GetOperator()
+    if not appID:
+        appID = GetAppIDByAccID(curPlayer.GetAccID())
+    return appID
 
 ##获取平台账号
 def GetPlatformAccID(gameAccID):
@@ -1437,6 +1520,10 @@
     paInfoList = infoList[:-2]
     platformAccID = Def_AccID_Split_Sign.join(paInfoList)
     return platformAccID
+def GetAppIDByAccID(gameAccID):
+    ## 根据账号获取appID
+    infoList = gameAccID.split(Def_AccID_Split_Sign)
+    return infoList[-2]
 
 def GetSessionID(curPlayer):
     return md5.md5(curPlayer.GetAccID() + curPlayer.GetAccountData().GetLastLoginTime() +'mobile').hexdigest()
@@ -1733,6 +1820,8 @@
     randList = []
     weight = 0
     for info in weightList:
+        if not info[0]:
+            continue
         weight += info[0]
         randList.append([weight, info[1] if len(info) == 2 else info[1:]])
     if not randList:
@@ -1920,27 +2009,6 @@
     
     return inputText
 
-def IsCrossServer():
-    ## 是否跨服服务器
-    return ToIntDef(ReadChConfig.GetPyMongoConfig("Merge", "IsMergeServer"), 0)
-
-def GetCrossZoneName():
-    ## 跨服服务器分区名,标记一起跨服分区的名字,配置在跨服服务器,子服不用配置,由跨服服务器同步
-    if IsCrossServer():
-        return ReadChConfig.GetPyMongoConfig("Merge", "CrossZoneName")
-    return PyGameData.g_crossZoneName
-
-def GetCrossServerTimeStr():
-    ## 跨服服务器时间
-    if IsCrossServer():
-        return GetCurrentDataTimeStr()
-    lastCrossServerTime, lastServerTime, _ = PyGameData.g_crossServerTimeInfo
-    if not lastCrossServerTime:
-        return GetCurrentDataTimeStr()
-    curTime = int(time.time())
-    crossServerTime = lastCrossServerTime + (curTime - lastServerTime)
-    return ChangeTimeNumToStr(crossServerTime)
-
 ## 时间格式转换成数值时间,可参考datetime.datetime.fromtimestamp(102645645)
 #  @param timeNum
 #  @return 时间数值 1970年起
@@ -2107,6 +2175,32 @@
     numValue += pow(10, dataIndex)*(dataValue - lastTagLV)
     return numValue
 
+def GetValue(dataValue, fromRight, bits):
+    '''获取某个数值中,从右往左数第x位开始,截图n位得到的数据
+    @param dataValue: 原始数值
+    @param fromRight: 从右往左数第x位开始,从1开始
+    @param bits: 截取n位
+    @return: 数值value
+    '''
+    lPow = pow(10, fromRight)
+    rPow = pow(10, fromRight - bits)
+    curValue = dataValue % lPow / rPow
+    return curValue
+
+def SetValue(dataValue, fromRight, bits, updValue):
+    '''修改某个数值,从右往左数第x位开始,截图n位得到的数据,替换为具体数值
+    @param dataValue: 原始数值
+    @param fromRight: 从右往左数第x位开始,从1开始
+    @param bits: 截取n位
+    @param updValue: 替换值
+    @return: 修改后的value值
+    '''
+    lPow = pow(10, fromRight)
+    rPow = pow(10, fromRight - bits)
+    leftValue = dataValue / lPow * lPow
+    rightValue = dataValue % rPow
+    return leftValue + updValue * rPow + rightValue
+    
 def GetBitValue(dataValue, index):
     """ 得到某个字节值中某一位(Bit)的值
     @param dataValue: 待取值的字节值
@@ -2368,15 +2462,32 @@
 
 
 def DebugAnswer(curPlayer, text):
-    '''转码后再发DebugAnswer'''
+    '''转码后再发DebugAnswer
+    @param curPlayer: 跨服服务器时支持直接传入 crossPlayer
+    '''
     #===========================================================================
     # if not GetGameWorld().GetDebugLevel():
     #    return
     #===========================================================================
-    
-    DebugLog(text, curPlayer.GetPlayerID())
+    playerID = curPlayer.GetPlayerID()
+    if IsCrossServer():
+        crossPlayer = curPlayer
+        mainServerID = crossPlayer.GetMainServerID()
+        if not mainServerID:
+            return
+        import CrossMsg
+        CrossMsg.SendToClientServer(ShareDefine.C2S_GMDebugAnswer, {"text":text}, [mainServerID], playerID)
+        return
+    DebugLog(text, playerID)
     text = text.decode(ShareDefine.Def_Game_Character_Encoding).encode(GetCharacterEncoding())
     curPlayer.DebugAnswer(text)
+    return
+
+def C2S_GMDebugAnswer(dataMsg, playerID):
+    text = dataMsg["text"]
+    curPlayer = GetPlayerManager().FindPlayerByID(playerID)
+    if curPlayer:
+        DebugAnswer(curPlayer, text)
     return
 
 def RaiseException(errorMsg, playerID=0):
@@ -2388,10 +2499,10 @@
         SendGameError("MapServerRaiseException", errorMsg)
     return
 
-def SendGameErrorEx(errType, msgInfo="", playerID=0):
+def SendGameErrorEx(errType, msgInfo="", playerID=0, isRaiseErr=False):
     ErrLog("SendGameErrorEx: %s -> %s" % (errType, msgInfo), playerID)
     SendGameError(errType, msgInfo)
-    if GetGameWorld().GetDebugLevel():
+    if isRaiseErr or GetGameWorld().GetDebugLevel():
         raise Exception("%s -> %s" % (errType, msgInfo))
     return
 
@@ -2401,9 +2512,9 @@
     @param msgInfo: 错误信息,可选
     '''
     getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl")
-    groupID = ReadChConfig.GetPyMongoConfig("platform", "GroupID")
+    groupName = GetServerGroupName()
     userDBName = ReadChConfig.GetPyMongoConfig("connect", "USER_DB_NAME")
-    getUrl = getUrl + "?Type=%s&groupID=%s&userDBName=%s&mapID=%s"%(errType, groupID, userDBName, GetMap().GetMapID())
+    getUrl = getUrl + "?Type=%s&groupID=%s&userDBName=%s&mapID=%s"%(errType, groupName, userDBName, GetMap().GetMapID())
     if msgInfo:
         getUrl = getUrl + "&MsgInfo=%s" % urllib.quote_plus(msgInfo)
     GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)

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