From 9d5ec7599f3abe0cebb76ce1df3c3b8c4e0aa51e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 10 二月 2026 11:40:15 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(跨服聊天;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayer.py |   55 +++++++++++++++++++++++++++++++++++++++++++++++++------
 1 files changed, 49 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayer.py
index 4440d86..46e21cb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayer.py
@@ -101,6 +101,8 @@
         self.__crossPlayerDict.pop(playerID, None)
         return
     
+    def GetPlayerIDList(self): return self.__crossPlayerDict.keys()
+    
 def GetCrossPlayerMgr():
     mgr = PyGameData.g_crossPlayerMgr
     if mgr == None:
@@ -145,6 +147,24 @@
             crossPlayerList.append(crossPlayer)
     if crossPlayerList:
         SendFakePackToPlayerList(crossPlayerList, clientPack)
+    return
+
+def SendFackPackToServerList(clientPack, serverIDList):
+    ## 给服务器范围的在线玩家发送封包
+    toCrossPlayerList = []
+    crossPlayerMgr = GetCrossPlayerMgr()
+    playerIDList = crossPlayerMgr.GetPlayerIDList()
+    for playerID in playerIDList:
+        crossPlayer = crossPlayerMgr.FindCrossPlayer(playerID)
+        mainServerID = crossPlayer.GetMainServerID()
+        if not GameWorld.CheckServerIDInList(mainServerID, serverIDList):
+            continue
+        curPlayer = crossPlayer.GetPlayer()
+        if curPlayer: # 有玩家,一般只有游戏服有,可视为游戏服在线,直接发送
+            curPlayer.SendFakePack(clientPack.GetBuffer(), clientPack.GetLength())
+            continue
+        toCrossPlayerList.append(crossPlayer)
+    SendFakePackToPlayerList(toCrossPlayerList, clientPack)
     return
 
 def SendFakePackToPlayerList(crossPlayerList, clientPack):
@@ -246,7 +266,9 @@
     CrossMsg.SendToClientServer(ShareDefine.C2S_NotifyCode, dataMsg, [mainServerID], playerID)
     return
 
-def FamilyNotify(familyID, msgMark, msgParamList=[], excludeIDList=[]):
+def SendToFamilyPlayer(familyID, msgType, dataMsg, excludeIDList=[], onlyIDList=[], havePlayerCall=None):
+    ## 发送给某个公会所有在线游戏服成员,跨服游戏服通用
+    # @param havePlayerCall: 有curPlayer时回调函数,一般是游戏服时有,直接本服执行 func(curPlayer, familyID, dataMsg)
     family = DBDataMgr.GetFamilyMgr().FindFamily(familyID)
     if not family:
         return
@@ -257,6 +279,8 @@
     for index in range(family.GetCount()):
         member = family.GetAt(index)
         playerID = member.GetPlayerID()
+        if onlyIDList and playerID not in onlyIDList:
+            continue
         if excludeIDList and playerID in excludeIDList:
             continue
         crossPlayer = crossPlayerMgr.FindCrossPlayer(playerID)
@@ -265,7 +289,8 @@
             continue
         curPlayer = crossPlayer.GetPlayer()
         if curPlayer: # 有玩家,一般只有游戏服有,可视为游戏服在线,直接发送
-            PlayerControl.NotifyCode(curPlayer, msgMark, msgParamList)
+            if havePlayerCall:
+                havePlayerCall(curPlayer, familyID, dataMsg)
             continue
         mainServerID = crossPlayer.GetMainServerID()
         if mainServerID == curServerID:
@@ -278,8 +303,22 @@
             playerIDList.append(playerID)
             
     for mainServerID, playerIDList in crossServerPlayerDict.items():
-        dataMsg = {"playerIDList":playerIDList, "msgMark":msgMark, "msgParamList":msgParamList}
-        CrossMsg.SendToClientServer(ShareDefine.C2S_NotifyCode, dataMsg, [mainServerID])
+        sendDataMsg = {"playerIDList":playerIDList, "familyID":familyID}
+        sendDataMsg.update(dataMsg)
+        CrossMsg.SendToClientServer(msgType, sendDataMsg, [mainServerID])
+    return
+
+def FamilyNotify(familyID, msgMark, msgParamList=[], excludeIDList=[]):
+    family = DBDataMgr.GetFamilyMgr().FindFamily(familyID)
+    if not family:
+        return
+    
+    def havePlayerCall(curPlayer, familyID, dataMsg):
+        PlayerControl.NotifyCode(curPlayer, dataMsg["msgMark"], dataMsg["msgParamList"])
+        return
+    
+    dataMsg = {"msgMark":msgMark, "msgParamList":msgParamList}
+    SendToFamilyPlayer(familyID, ShareDefine.C2S_NotifyCode, dataMsg, excludeIDList, havePlayerCall=havePlayerCall)
     return
 
 def C2S_NotifyCode(dataMsg):
@@ -360,7 +399,7 @@
     
     return
 
-def GivePlayerResources(crossPlayer, awardItemList=None, moneyDict=None, eventName="", drDict=None):
+def GivePlayerResources(crossPlayer, awardItemList=None, moneyDict=None, eventName="", drDict=None, isNotifyAward=True):
     '''给玩家资源
     @param awardItemList: 给物品列表 [[itemID,itemCnt], ...]
     @param moneyDict: 给货币 {货币类型:消耗值, ...}
@@ -375,6 +414,8 @@
         dataMsg["moneyDict"] = moneyDict
     if drDict:
         dataMsg["drDict"] = drDict
+    if not isNotifyAward:
+        dataMsg["isNotifyAward"] = isNotifyAward
         
     playerID = crossPlayer.GetPlayerID()
     curPlayer = crossPlayer.GetPlayer()
@@ -405,6 +446,7 @@
     awardItemList = eventData.get("awardItemList", [])
     moneyDict = eventData.get("moneyDict", {})
     drDict = eventData.get("drDict", {})
+    isNotifyAward = eventData.get("isNotifyAward", True)
     
     GameWorld.DebugLog("awardItemList=%s" % awardItemList)
     if awardItemList:
@@ -418,7 +460,8 @@
         for moneyType, moneyValue in moneyDict.items():
             PlayerControl.GiveMoney(curPlayer, moneyType, moneyValue, eventName, moneyRDict)
             
-    ItemControler.NotifyGiveAwardInfo(curPlayer, awardItemList, eventName, moneyInfo=moneyDict)
+    if isNotifyAward:
+        ItemControler.NotifyGiveAwardInfo(curPlayer, awardItemList, eventName, moneyInfo=moneyDict)
     return
 
 def SetPlayerNomalDict(crossPlayer, setDict, isDayReset=False):

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