From 9d5ec7599f3abe0cebb76ce1df3c3b8c4e0aa51e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 10 二月 2026 11:40:15 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(跨服聊天;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayer.py | 55 +++++++++++++++++++++++++++++++++++++++++++++++++------
1 files changed, 49 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayer.py
index 4440d86..46e21cb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayer.py
@@ -101,6 +101,8 @@
self.__crossPlayerDict.pop(playerID, None)
return
+ def GetPlayerIDList(self): return self.__crossPlayerDict.keys()
+
def GetCrossPlayerMgr():
mgr = PyGameData.g_crossPlayerMgr
if mgr == None:
@@ -145,6 +147,24 @@
crossPlayerList.append(crossPlayer)
if crossPlayerList:
SendFakePackToPlayerList(crossPlayerList, clientPack)
+ return
+
+def SendFackPackToServerList(clientPack, serverIDList):
+ ## 给服务器范围的在线玩家发送封包
+ toCrossPlayerList = []
+ crossPlayerMgr = GetCrossPlayerMgr()
+ playerIDList = crossPlayerMgr.GetPlayerIDList()
+ for playerID in playerIDList:
+ crossPlayer = crossPlayerMgr.FindCrossPlayer(playerID)
+ mainServerID = crossPlayer.GetMainServerID()
+ if not GameWorld.CheckServerIDInList(mainServerID, serverIDList):
+ continue
+ curPlayer = crossPlayer.GetPlayer()
+ if curPlayer: # 有玩家,一般只有游戏服有,可视为游戏服在线,直接发送
+ curPlayer.SendFakePack(clientPack.GetBuffer(), clientPack.GetLength())
+ continue
+ toCrossPlayerList.append(crossPlayer)
+ SendFakePackToPlayerList(toCrossPlayerList, clientPack)
return
def SendFakePackToPlayerList(crossPlayerList, clientPack):
@@ -246,7 +266,9 @@
CrossMsg.SendToClientServer(ShareDefine.C2S_NotifyCode, dataMsg, [mainServerID], playerID)
return
-def FamilyNotify(familyID, msgMark, msgParamList=[], excludeIDList=[]):
+def SendToFamilyPlayer(familyID, msgType, dataMsg, excludeIDList=[], onlyIDList=[], havePlayerCall=None):
+ ## 发送给某个公会所有在线游戏服成员,跨服游戏服通用
+ # @param havePlayerCall: 有curPlayer时回调函数,一般是游戏服时有,直接本服执行 func(curPlayer, familyID, dataMsg)
family = DBDataMgr.GetFamilyMgr().FindFamily(familyID)
if not family:
return
@@ -257,6 +279,8 @@
for index in range(family.GetCount()):
member = family.GetAt(index)
playerID = member.GetPlayerID()
+ if onlyIDList and playerID not in onlyIDList:
+ continue
if excludeIDList and playerID in excludeIDList:
continue
crossPlayer = crossPlayerMgr.FindCrossPlayer(playerID)
@@ -265,7 +289,8 @@
continue
curPlayer = crossPlayer.GetPlayer()
if curPlayer: # 有玩家,一般只有游戏服有,可视为游戏服在线,直接发送
- PlayerControl.NotifyCode(curPlayer, msgMark, msgParamList)
+ if havePlayerCall:
+ havePlayerCall(curPlayer, familyID, dataMsg)
continue
mainServerID = crossPlayer.GetMainServerID()
if mainServerID == curServerID:
@@ -278,8 +303,22 @@
playerIDList.append(playerID)
for mainServerID, playerIDList in crossServerPlayerDict.items():
- dataMsg = {"playerIDList":playerIDList, "msgMark":msgMark, "msgParamList":msgParamList}
- CrossMsg.SendToClientServer(ShareDefine.C2S_NotifyCode, dataMsg, [mainServerID])
+ sendDataMsg = {"playerIDList":playerIDList, "familyID":familyID}
+ sendDataMsg.update(dataMsg)
+ CrossMsg.SendToClientServer(msgType, sendDataMsg, [mainServerID])
+ return
+
+def FamilyNotify(familyID, msgMark, msgParamList=[], excludeIDList=[]):
+ family = DBDataMgr.GetFamilyMgr().FindFamily(familyID)
+ if not family:
+ return
+
+ def havePlayerCall(curPlayer, familyID, dataMsg):
+ PlayerControl.NotifyCode(curPlayer, dataMsg["msgMark"], dataMsg["msgParamList"])
+ return
+
+ dataMsg = {"msgMark":msgMark, "msgParamList":msgParamList}
+ SendToFamilyPlayer(familyID, ShareDefine.C2S_NotifyCode, dataMsg, excludeIDList, havePlayerCall=havePlayerCall)
return
def C2S_NotifyCode(dataMsg):
@@ -360,7 +399,7 @@
return
-def GivePlayerResources(crossPlayer, awardItemList=None, moneyDict=None, eventName="", drDict=None):
+def GivePlayerResources(crossPlayer, awardItemList=None, moneyDict=None, eventName="", drDict=None, isNotifyAward=True):
'''给玩家资源
@param awardItemList: 给物品列表 [[itemID,itemCnt], ...]
@param moneyDict: 给货币 {货币类型:消耗值, ...}
@@ -375,6 +414,8 @@
dataMsg["moneyDict"] = moneyDict
if drDict:
dataMsg["drDict"] = drDict
+ if not isNotifyAward:
+ dataMsg["isNotifyAward"] = isNotifyAward
playerID = crossPlayer.GetPlayerID()
curPlayer = crossPlayer.GetPlayer()
@@ -405,6 +446,7 @@
awardItemList = eventData.get("awardItemList", [])
moneyDict = eventData.get("moneyDict", {})
drDict = eventData.get("drDict", {})
+ isNotifyAward = eventData.get("isNotifyAward", True)
GameWorld.DebugLog("awardItemList=%s" % awardItemList)
if awardItemList:
@@ -418,7 +460,8 @@
for moneyType, moneyValue in moneyDict.items():
PlayerControl.GiveMoney(curPlayer, moneyType, moneyValue, eventName, moneyRDict)
- ItemControler.NotifyGiveAwardInfo(curPlayer, awardItemList, eventName, moneyInfo=moneyDict)
+ if isNotifyAward:
+ ItemControler.NotifyGiveAwardInfo(curPlayer, awardItemList, eventName, moneyInfo=moneyDict)
return
def SetPlayerNomalDict(crossPlayer, setDict, isDayReset=False):
--
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